Rare Item Hunter
Rare Item Hunter
Does Minecraft seem tame and unadventurous to your players? Are there no mobs left to challenge them, no armors nor weapons left to collect? Do monsters hide in dirt houses at night because they fear your players come out to fight? Then this plugin is for you!
Once configured, epic monster eggs will randomly appear throughout your world as often or rarely as you like for your players to hunt using their trusty legendary compass.
When they find and awaken the beasts, they can rage righteous battle against the invading monsters.
If they are victorious, they can collect the beast's remains in the form of a "Rare Essence."
The fun isn't over yet though!
They must then collect your customized recipes to build rare item components they can enchant their items with!
Features
Setup
- Drop the plugin in your plugins folder
- Configure config files to taste
- Use /ri spawnpoint to create spawn points where bosses can spawn. The syntax is /ri spawnpoint <name> <radius>
The radius can be small (10-20) to make specific spawn points, or large (200-500) to make very wide spawn regions of your world. If you want, you can just make one spawn point in the center of your world and set the radius to 3000-5000, it's up to you.
Commands
See the commands page.
Permissions
Recommended
- User - rareitemhunter.hunter.*
- Admin - rareitemhunter.admin.*
More can be found on the permissions page.
Recipes
You can customize the essence recipes in the component_recipes.yml file.
The default recipes are on the component recipes page.
Updates
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What does each enchantment? And on what object will each enchantment?
Good day, is there an option to make the bosses regen health?
My very persistent players are putting beds, meleeing them down to death naked, even if it takes hours.
Thank you.
I can't fly with fly Ability
How do you upgrade your skill?
@Adragondil
Just set it in crafting table with item.
Like in this pic:
How do you enchant an item with the RareItem Component?
Hi, that plugin rules but on 1.5.1 with latest version Im getting that warning on console:
http://pastebin.com/rj8pvTA5
Best regards,
@Ne0nx3r0
my property_costs.yml and config.yml is the Default,only change the costType to money or xp
the xp is not have functioning and money is error...
is the Problem possible i use the ess's eco system?
costLevelIncrement: 2 costMultiplier: 1
http://pastebin.com/7zpfvwAX but i have the Vault 1.2.24....
@Arthurdes
Can you submit a ticket with your property_costs.yml and config.yml ? You can use pastebin.org
sorry,here have a questoin,Why i change the cost type to xp that it will error? It always say not "you need least ? xp to use skill" but i see my exp have over 1000 why cant't i change cost type? Server plugins and Version is craftbukkit-1.4.7-R1.0 Essentials,Lockette,Multiverse,Vault,WorldEdit,WorldGuard,xAuth,Chairs-1.4,BookShop,ChestShop3-46,CookieMonster,CreativeGates
then the cost type change to money also error,but it is not have message like "you need least ? xp to use skill"
please help me
@mr_jacks_1
I could add other custom drops to the next version.
Is there a way so we can set them to drop items/xp instead of just the "rare essence". Instead of would be good too. leave the rare for the hard bosses but leave something worth killing for the easier ones.
@Ne0nx3r0
Well, I guess in a few days anyone who's unable to use the current version can use the update, when it gets approved.
@tindin
Fixed in
@tindin
Ah, I see.
I'll have this fixed in the next update.
http://pastebin.com/JRSUFLyM
build #2704
@tindin
How am I supposed to troubleshoot that?
@Joymo
getting errors on commands and recipes in the newest bukkit build
@Joymo
I just double checked and I'm running v1.5.1 Bukkit with v1.5 of this plugin and I'm able to spawn eggs just fine.
@Joymo
You can use /ri whatis or /ri wi <property> to find out about a given item type.
I'm looking into setting up some more proper documentation, but it's quite a bit of work to document all these features, especially as they are currently evolving.