Townships
If you want players to be able to build outside of regions, then remove EffectWilderness.jar
I renamed HeroStronghold to Townships. It has a lot more features, so I'll be updating this page over time. For now, use the sample configs that come with the plugin as an example.
Townships is the best Town plugin out there because you can require players to have houses, forges, farms, inns, hospitals, etc before they can create a town!
If you dont think minecraft is addicting enough, what about minecraft tycoon? What if you could make structures that cost money, but give you items/money over time? That's exactly what this plugin does! I imagined using this plugin as a way to reward players for building certain strutures/shrines, but it has evolved so that you can configure it to include any structure/town you want!
For instance, if a player builds a bank using certain blocks (defined in your config.yml) and has enough money, that player can type /to create bank and it will turn the bank into a Townships that, if provided the correct raw materials (paper and gold for example), can give you a steady income! The possibilities are limitless because you define the types of structures players can create in regions.yml.
Also introducing Super-Regions! Basically, super-regions are regions that require regions instead of blocks. This way you can make a super-region called Town that requires regions such as Houses, Inns, Taverns, Farms, etc. Super-regions come with their own banks, chat channels, per-user permissions, taxes, and power.
Also, this plugin hooks into Heroes so you can grant buffs and debuffs to players near your structure. For example you can build a LightningRod that grants your Heroes class name LightningMage a passive health regen buff. Work in progress Effects List.
Installation: Installation Page
Alternative Preset Configs:
Features:
- Allows permitted players to create Townships using certain blocks/money defined in config.yml
- Townships grant money/items during every cycle (cycle length defined in config.yml)
- Townships cost items/money to maintain during every cycle
- Townships can be destroyed (and even explode!) if key blocks are broken
- Townships can also grant nearby Heroes passive buffs/debuffs
- Townships can also grant build protection
- Effect List work in progress
- Super-regions which require other regions instead of blocks. So you could create a super-Townships called "Town", which requires Townships like "Inn", "Farm", a few "House", etc.
- Banks for super-regions
- Separate chat channels for each super-region
- Taxes for super-regions
- Power for super-regions (if a member dies, then their super-regions lose 1 power each. If a super-region reaches 0 power, then it is destroyed).
- Per-user permissions, see Super-Region perms
- Wars!
- Limit the number of regions players can build with groups.yml
- Biome specific regions
Requirements: Vault
Optional Requirements: Heroes, an Econ plugin, a Permissions Plugin (see vault for supported plugins)
Permissions:
- townships.create.all lets you create any township
- townships.create.<type> lets you create a township of that type
- townships.admin lets you bypass townships ownership checks
- townships.join lets a player join a super-region
Commands: see Commands
Other Videos: Effect Gate EffectConveyor EffectEvolve
This project uses code from the Heroes SkillManager.java and credit for Townships external Effects system goes to the Heroes Development Team, which includes me
Source: https://github.com/Multitallented/Townships
Effects Source: https://github.com/Multitallented/Townships-Effects
The effects folder is empty when I install the plugin.
I'm pretty sure that's not supposed to happen... :/
@Multitallented
Do we have an ETA on when that update will come out? I'm looking forward to the more natural alternative to the siege mechanism. :)
@Spearhartt
thx :)
how about upkeep chance? 1?
@Parsifal21
To make your money output daily just set a scheduledupkeep.86400 then set upkeep-money-output: <how much daily money here>
Hi,
I have a huge lag spike caused by herostronghold recently, since the last update of craftbukkit :/
The nolag examine show me the multitallented.redcastlemedia.bukkit.herostronghold.checkregiontask.CheckRegionTask
and
class main.java.multitallented.plugins.herostronghold.effects.EffectScheduledUpkeep$UpkeepListener
As main causes of lag.
So, is that normal for herostronghold to eat Double ms/ticks than craftbook ?
Craftbook : 1.16 ms/tick
Herostronghold : 2.433 ms/tick
Citizens2 : 1.409 ms/tick
Before the update 1.4.7, herostronghold make no lag at all.. I dont understand :/
can i set Money-output-daily in Region config??
not upkeep
@DomLuisXII
It's up now.
@legendblock
Just use the update version from here http://ci.herocraftonline.com/job/HeroStronghold/
@NVA_Lee22
yes this is possible.
Could you make it so that when we enter the village or go into the wild it states the name like Towny does? It would feel more structured.
@Multitallented
i cant use the link: http://ci.herocraftonline.com/job/HeroStronghold/
it load... load... load... and i cant enter :(
please update this to 1.4.6 it haver error in 1.4.6 if i use 1.1.8
one thing i did think of is it would be good if regions/buildings such as a wheat farm which needed a hoe in it to function but woudl slowly damage the hoe so after a set time it would have to be replaced. maybe a config also added to set the damage so mayeb have it either slower than normal before it wore out or quicker than it would normally if you were ploughing dirt.
just a thought.
Hi , is it possible to have two chests in a region ? (one chest for output and the other for input)
e.g. I have a big farm and have other players as worker on it, than i want that they only can put the item´s for produce in the chests but do not pick the finished product from the chest [The FinishProduct Chest i locked with LWC and the other chest for Item´s to produce i let the access => Player (worker) can Work for money without taking the Finished Item´s for himself :)) ]
If not , is there another solution ?
ps. if my english are bad than sorry , i´m german : )P
dev build is up to date for 1.4.6. http://ci.herocraftonline.com/job/HeroStronghold/
The material list updates automatically cause it's built into bukkit.
I've also added denyghastexplosion, denycreeperexplosion, denytntexplosion, denyusecircuit, denyusechest, and denyusedoor
I'm going to add an effect like denyexplosion, but will reduce power every time it stops an explosion. This should be a simpler, natural alternative to siegemachines
@fisherman77
Yes anybody can a member of multible Superregions
ah yes.. used one of the dev builds and seems to work fine although i did get some "cant pass events" with the latest dev build one before seems fine so far.
i did look at the materials list but looks like its the same list as when i uses this for a 1.2.5 bukkit server. I assume potatoes and carrots are not available materials yet???
I run it on 1.4.5 and it goes well. :)
I have a problem with MyWorld , but is a missing entry in the plugin.yml of MyWorlds.
is anything going to happen with this for 1.4.5 or would it work with it as it is or what..
or has this plugin died..
So can someone be a member of multiple super regions (because that would be awesome!)?
Does this plugin support the use of data/damage values in its item production yet? I suggested the feature a while ago and was wondering if it had been implemented. Thanks. :D
@idareng123
use the latest dev build
Where can i find the jar file??