Configuration
The configuration file (config.yml) is generated automatically, you can find at plugins/Profession/config.yml
All configuration options can be set via in game commands or in the console, see the Commands page.
Materials
You can configure the material used to change the profession of a villager. There are 5 variables (one each per villager profession):
farmer_material: [MATERIAL]
fisherman_material: [MATERIAL]
shepard_material: [MATERIAL]
fletcher_material: [MATERIAL]
librarian_material: [MATERIAL]
cartographer_material: [MATERIAL]
cleric_material: [MATERIAL]
armorer_material: [MATERIAL]
weapon_smith_material: [MATERIAL]
tool_smith__material: [MATERIAL]
butcher_material: [MATERIAL]
leatherworker_material: [MATERIAL]
nitwit_material: [MATERIAL]
zombie_material: [MATERIAL]
Change the [MATERIAL]
to any valid Material type. There is a list of valid materials here: http://jd.bukkit.org/dev/apidocs/org/bukkit/Material.html
Worlds
The worlds configuration section lets you enable or disable Profession on a per world basis.
worlds: [WORLD NAME]: [true|false] ...
eg.
worlds: world: true hope_springs_eternal: true another_world: false
Language
You can set the language for the player messages. Currently there is English and dodgy Google translations for French, German and Spanish. Set the language using the country code i.e.: English -> EN, French -> FR, German -> DE, and Spanish -> ES
eg:
lang: EN
Material consumption
To set up a basic economy system for Profession to use, you can set consume
to true
. This will take one of the material used to change a villager's profession away from the player's inventory. Consume is false
by default.
consume: [true|false]
Messaging
To set whether to message the player if they don't have a valid material, permission, or access to profession changing in a world set message
to true
. To silence the plugin messages set to false
.
message: [true|false]