PotionControl
PotionControl
V 1.0.2 - Tested on CB build 1.7.2-R0.3 & Spigot 1.7.2-R0.3
Configuration Help || Video (coming soon)
PotionControl
V 1.0.2 - Tested on CB build 1.7.2-R0.3 & Spigot 1.7.2-R0.3
Configuration Help || Video (coming soon)
Features
- Change potion times for every potion
- Change Strength/Weakness %
- Change Speed/Slowness %
- Change Regen/Poison health/damage & delay
- Change Instant Health/Damage health/damage
- Divide splash potion times between players affected
- Limit amount of players affected by one splash potion
- Remove invisibility on certain events
- Edit the range of armour for mobs while invisible
- Can be disabled on certain worlds
- Can update existing potions
Permissions
- potioncontrol.reload - Reload config file
- potioncontrol.update - Notified when an update is out
- potioncontrol.* - Gives the above permissions
Commands
- /potioncontrol reload - Reloads config file
Language Support
- As of v1.0.1 the % of strength, weakness, speed & slowness potions will work in other languages, however for this feature to work ProtocolLib must also be installed. Find a list of the support languages here.
FAQ
- I get a "InvalidConfigurationException" Error - Please make sure you remove "[]" when you uncomment lists
- My [insert % here] does not show on [insert potion here] - Make sure you have enabled both the potion and the modifier
- It does not work when I spawn in potions - It won't, it's for when they brew. Alternatively set "Storage" to true and enable "CHEST", then spawn them in, place in a chest, close/reopen the chest and they will be changed.
- My speed/invisibility modifier is not working - Please restart the server
Bugs
This is a recently released plugin & it is hard to me to check every aspect of every potion, so if you do find a bug, please post it below and I will get round to fixing it. Thanks.
- If you change the Speed/Slowness modifier or the Invisibility target range, you will need to restart your server
Images Examples
Yess 1.8 :D
@Craftiii4 - Did you get around to finishing up a 1.8 version of this plugin?
@Craftiii4
Yes 1.8 for sure :D Thank you very much!
@agligorijevic1998
I'll try to release an update soon, I assume you're wanting this update for 1.8 spigot?
@Craftiii4
Is there any ETA on 1.8 version? I am looking forward to it! :D
@erik1988
Not tested, however I will be releasing an update to support 1.8 & the new jump potion.
will this work on the new 1.8 spigot?
@agligorijevic1998
That's caused by a change in bukkit. I believe it's fixed in the latest version, but there's a good few versions where things that modify damage are very broken.
https://github.com/Bukkit/CraftBukkit/commit/f6dffcf901efbba1072d0f25617d55c0e8c93ee6
Good Plugin for finetuning your PvP Server!
Strength potion heals player that the guy with potion Strength effect is PvPing against. Can you fix that?
Hello,
I set invisibility base and extended time to 0 and it works for splash potions however, if using a drink potion, it lasts the default time.
Will this work on 1.7.9? Is there any reason to think this is a plugin that will stop working in the future?
@wyndkin
Thanks for the report,
Fixed in v1.0.3
Found a small bug: While invisible if you are poisoned (from a Witch throwing potions at you) you are kicked from the server and given the: "An unknown error occurred." I think it has something to do with the damage removing the invisibility.
Although its not a big deal, its kind of annoying being thrown from the game.
A side note: I don't want to deter anyone from using this plugin it is a REALLY great plugin!
@Craftiii4
mcMMO Alchemy lets you level up an alchemy skill that has custom potions and speeds up the brewing time.
Based on the config file it looks like it changes the IDs http://pastebin.com/X0cXcyag
That might work. It affects all potions I believe but the issue we have is with splash potions.
@matagin
I'm not entirely sure what MCMMO alchemy does. I would have thought however that essentials trade would accept the items, seeing that they are still valid potions.
I could modify it so that the main durability used is the one found when potions are brewed, do you know which potions this affects?
@Craftiii4
Actually I think those potion IDs are from MCMMO alchemy.
@Craftiii4
Here's an example: http://i.imgur.com/O1CQBvb.png http://i.imgur.com/6qtNn0J.png
The main issue is that we have player shops that allow player to create Essentials Trade signs and they can't put the potions with the new IDs in the signs to sell.
@matagin
A few potions it might change, this is because I use the ID(s) of the ones found here when changing the times.
Does PotionControl assign new IDs to potions? I am seeing this when people make various potions.