This plugin provides players with a method of grouping up, shielding them from damage originating from other party members, as well as providing a party chat.
Features
Ability to join or create a party
Ability to administrate your party
Ability to chat with your party members
Prevents damage between party members
Commands
/party : Controls all of the party commands, check /party help
Permissions
partymanager.command.party : Gives access to the party command
partymanager.admin.spy : Gives the player the ability to see all party chat
partymanager.admin.list : Gives the player the ability to list the contents of other parties
Basic Configuration
partyChatToConsole- Boolean - Whether or not to send party chat to console (Default: true)
useVault - Boolean - Whether or not to use Vault to hook into custom prefixes and suffixes (Default: true)
partySize -Integer - Maximum number of players in a party (including leader) (Default: 5)
Coming Soon
Party API for other plugins to hook into
Donate
If you like my plugin and would like to support my website and server costs, click the donation link (Right below where you sign in, up top)
can you add /party sethome /party home /party create (party name)
and make it so there is a prefix for the party name that would be awesome if you could
Very nice plugin. The only suggestion I would add to this plugin is having the ability to teleport to anyone in your party. While in process of teleport, the player must stand still and cant get damaged for 10 seconds to make the teleport sucessful? Maybe also make it that the teleport target is within certain block radius. That would make this plugin shine a bit more. :) cheers.
as a request, you should add sending teleport requests within the same party members. it would be nice, and also make it so you can disable it for people who don't want it
The /party chat command seems somewhat clunky, but I do like it. Might it be possible to add ontop of that a "/pc" command, so we don't have to toggle party chat? For instance:
Long answer: My grand plan is a full suite of RP plugins, with interconnected functionality. You'll be able to run any modules you want, without being tied into using all of them.
can you add /party sethome /party home /party create (party name) and make it so there is a prefix for the party name that would be awesome if you could
How Do You Make A Party?
How do I make a party with this? I'm confused.
@Tox1cGamer
You probably need to give the users the partymanager.command.party permission node.
I tried to make a party and it says you don't have permission to use the command /party is there a way to fix this
Very nice plugin. The only suggestion I would add to this plugin is having the ability to teleport to anyone in your party. While in process of teleport, the player must stand still and cant get damaged for 10 seconds to make the teleport sucessful? Maybe also make it that the teleport target is within certain block radius. That would make this plugin shine a bit more. :) cheers.
@DriewGamer I've received no word that it doesn't. And it uses very little of the Bukkit API, so it should. I will confirm in the morning.
will this work with 1.4.6 and 1.4.7?
@samanthahldr
Noted! Thanks for the feedback. I have a lot more plans for this plugin once I wrap up a couple of others.
@MrMightyGnome
I'll see what I can do. I overlooked it because my main server (public.crafthub.net) has a more broad teleport system.
as a request, you should add sending teleport requests within the same party members. it would be nice, and also make it so you can disable it for people who don't want it
Are there permissions?
The /party chat command seems somewhat clunky, but I do like it. Might it be possible to add ontop of that a "/pc" command, so we don't have to toggle party chat? For instance:
/pc [message]
@Raemis
That fixed it. Thanks!
@FlyingPikachu
If you're using the default config file without vault, that could do it.
Go this on startup: http:i.imgur.com/ykZ8b.png
@MackenzieW
/party invite <playername>
How does one create a party
@Roy1589
Short answer: Soon!
Long answer: My grand plan is a full suite of RP plugins, with interconnected functionality. You'll be able to run any modules you want, without being tied into using all of them.
Could we for see this mod being able to hook into a RolePlay pluggin for some sort of questing activity?