Changelog

Changelog

Version 2.1

  • Implemented world blocks. World can have an optional "worldBlock" property, an integer, defining a block ID for that world's "worldBlock." Any portal made with that block in the top two corners will link to that world.
  • Updated to use Bukkit builtin permissions. You must use a compatible permissions plugin to use this. Read http://forums.bukkit.org/threads/permissions-faq.25080/ for more information.
  • Still uses sync threads to do teleportation.

Version 2.0

  • Added easier drop-and-go installation code and support.
  • Added true multiworld support. See worlds.yml for syntax and examples.
  • Added per-world custom destination world.
  • Added per-world custom destination world for respawns.
  • Added command "/nethrar tp world"; Use it as a server admin to get between worlds to set up portals for people.
  • Added portal destination persistence to help with more complicated world setups.

Version 1.5.1

  • Fixed teleporting when riding a minecart so that everything happens in a thread, instead of half in a thread and half synchronously (it's not okay to be a passenger of a vehicle in another world, eh?).

Version 1.5

  • Fixed "moved too fast" issue causing disconnects. Unfortunate side effect: teleports exhibit just a wee bit of lag before actually occuring once you hit a portal. Depends on the server's load at the time. This will have to wait for if/when the Bukkit team fixes the checks around that disconnect.
  • Riderless minecart teleportation! Hidden Netherworld logic, long-distance unassisted storage cart teleportation, possibilities abound! Supposedly will work great with Evercart.
  • Boats! Now you can enable your crazy multiworld water coaster. Not tested as thoroughly as it should have been, buyer beware...
  • Various refactoring to help prepare for Nethrar v2.0.

Version 1.4

  • Added option for it to always be night in the Nether (default true).
  • Changed Permissions support to default to false, change to true if you want to use Permissions.
  • Added chunk loading prior to teleporting through portals, to help alleviate more transition issues.
  • Nethrar now generates a config file if one is not found.
  • Added some checking around where Nethrar determines which block a player has interacted with, due to people reporting a situation where a player can be "in a vehicle" but either the vehicle, or it's location, are null. This will help prevent NPEs.

Version 1.3

  • Added configuration option to enable a 'peaceful' Nether, empty of Ghasts and Pig zombies.
  • Switched to using a more polite chunk unloading function.

Version 1.2

  • Added configuration option to keep chunks loaded in a variable sized radius around portals. Set "forceLoadRadius" in config.yml to > 0 if you are having issues with falling or with chunks not loading after transitioning.
  • Added "NethrarMinecartTeleportEvent" which is called after a player is teleported with a minecart. Plugin devs, listen for this event if your plugin does things with minecarts, and needs to know when minecarts suddenly move or get added/deleted.

Version 1.1

  • Added Permissions support for permission node "nethrar.use" - give users this permission to enable use of Nethrar.

Version 1.0

  • First release, with minecarts and conservative portal linking and configurable spatial compression, etc.

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