MyHungerGames
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
The goal of this project was not only to create the Hunger games (commonly also referred to as Survival Games), but allow to server owners and admins tweak the game to their exact needs. That is why almost every part of this plugin can be customized to fit your exact needs. MyHungerGames has features that several other's Hunger Games's plugins don't have, including per-arena settings and in-game stats.
- Fully Automated
- Webstats
- Multiple arenas with simultaneous games
- Per-Arena settings
- In game stats wall
- Economy Support
- Randomly filled chests
- World/Arena resetting
- Multi-World Support
- Spectating
- Sponsoring based on Vault economy
- Power redstone when the game starts, and more!
Full feature list here.
What is feature-match?
If you see a feature in another plugin that this one doesn't have, tell us and we'll add it within a reasonable amount of time. But we will also make sure the feature is fully customizable. Post a ticket, mark it as "enchantment", and write your ideas.
Commands and Permissions?
http://dev.bukkit.org/server-mods/myhungergames/pages/commands-and-perms/
I found a bug. What do I do?
We set up multiple ways to report bugs. You can report it on github, the issues link up top, or on the main page. Most times, expect a quick reply.
Why choose this?
Choose this plugin because its many configurable settings, compared to other Hunger Games plugins.
This plugin creates an unique Hunger Games experience.
What material names can I use?
You can use any of the official Bukkit Material names available here.
Where can i find an example for the itemconfig.yml?
You can find it here with hashtags.
And here without hashtags.
What are the planned features?
Please check out "enchantment" tickets that are accepted, see them here.
And for 1.2 here is a list.
"me waits"
@kitskub
When do you think 0.2 will be released?
@Brocodo
All the known bugs are fixed for 0.2 Thank you for the suggestions.
@badboyrozy
Yes, this is fixed for the next 0.2
You guys got a fix yet?
[SEVERE] Could not load 'plugins\MyHungerGames-0.1.4.jar' in folder 'pl ugins' org.bukkit.plugin.InvalidDescriptionException: authors are of wrong type at org.bukkit.plugin.PluginDescriptionFile.loadMap(PluginDescriptionFile .java:329) at org.bukkit.plugin.PluginDescriptionFile.<init>(PluginDescriptionFile. java:42) at org.bukkit.plugin.java.JavaPluginLoader.getPluginDescription(JavaPlug inLoader.java:198) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager .java:132) at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:207) at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:183) at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigur ationManager.java:53) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:156) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:422) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.ClassCastException: java.lang.String cannot be cast to java .lang.Iterable at org.bukkit.plugin.PluginDescriptionFile.loadMap(PluginDescriptionFile .java:325) ... 9 more
@corboysaz
You need Vault installed on your server
Please Help
13:17:59 [SEVERE] Error occurred while enabling HungerGames v0.1.4 (Is it up to
date?)
java.lang.NoClassDefFoundError: net/milkbowl/vault/permission/Permission at com.randude14.hungergames.Plugin.setupPermission(Plugin.java:143) at com.randude14.hungergames.Plugin.onEnable(Plugin.java:91) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader
.java:336) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
r.java:381) at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:250) at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:232
) at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:371) at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:358) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:187) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:422) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
Caused by: java.lang.ClassNotFoundException: net.milkbowl.vault.permission.Permi
ssion at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
java:41) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
java:29) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 12 more
@kitskub
that would be good if u can fix it, it works great if no ones in a faction but anyone in a faction cant kill, faction is protecting its own members so there needs to be an override for this when u join a hungergames game
(a link if the pic does shows: http://tinypic.com/view.php?pic=2hhjdpy&s=6)
it says i have to type /add add game <game name> but that does not work. it should type /hga add game <game name> it's a little bug but it's very annoying hope you will fix it :)
Hi, This looks to be really promising, but here are a few things We noticed when installing and testing.
We created a game, set all warps and spawn ect, and had a test game. It looked and felt great. However, On a server reboot, the config Didn't save and we had to "redo" the game again. This happened each time we either "reloaded" or rebooted the server.
When a player Wins, he remained in the arena and could not then join a new game. He was told hes already still in one. When he did /hg leave it announced that another player, who had been killed, and was in the hg spawn, had won. The new game hadn't started at this point.
This isnt negative in anyway, but hope these issues can be addressed.
Keep up the good work :)
@Randude14
Oh, sorry, I thought it didn't because I could add them both separately. I apologize.
@tzahi12345
yes it does that already
Also, I have a feature I would like to suggest. When you add a chest and it is a double chest, can you make it that it does both chests since it is connected, like how lwc does it?
@rtcabooservb
Probably tomorrow. Getting implementation done. Also, there will be multiple lives.
@tzahi12345
Hmm, I'll see what I can do.