MultiCurrency
MultiCurrency was originally made by ashtheking but went inactive. So I updated it. It basically supplies multiple currencies, useful when you have an RPG server that has different nations on it, and when they all want their own currency. MultiCurrency allows you to pay each other in different currencies, earn different currencies, convert an item into currency, create currencies, remove currencies and exchange from one currency to another, and to change the exchange rate that this goes at! Such a nifty set-up!
Commands:
All commands' aliases are prefixed by "mc" e.g. /pay -> /mcpay
- /pay <player> <amount> <currency> : gives <player> <amount> of <currency>
- /money <currency> : checks the amount of <currency> you own.
- /convert <currency> <amount> : converts <amount> of the item into <currency>
- (OP) /create <currency> <item> : creates <currency> which can be obtained after converting <item>
- (OP) /remove <player> <currency (optional>: Nulls the maximum / specified currency of the player (changes it to 0.00)
- (OP) /exchange <currency> <amount> : Changes the exchange rate of <currency> to <amount>. Exchange rate is the amount of <currency> you get for one <item>
- (OP) /eco <give/add/remove/rm> <player> <currency> <amount> : Adds / removes <amount> of <currency> to/from <player>. Checks if they have it before removing if you want to remove though.
Permissions:
- /pay = multicurrency.pay <default - true>
- /money = multicurrency.info <default - true>
- /convert = multicurrency.convert <default - true>
- /create = multicurrency.create <default - op>
- /remove = multicurrency.remove <default - op>
- /exchange = multicurrency.exchange <default - op>
- /eco = multicurrency.eco <default - op>
- Config only permission:
- multicurrency.obtain.<currency> = give this permission to players you want to be able to obtain the currency, but ONLY if the option in config "requirePermsForEachCurrency" is true.
@alexriddle4444
If you can post them, I will get on it.
THis plugin needs to be updated. Bah! I'm dying. I get loads of errors with this
May be useful to make it open source ?
@YoshiGenius
Um... Will the update be out by June? :/
@trob99
If you're asking what I think you are, then no you couldn't do this, unless the sign shop plugin you're using natively supports multiple currencies (if it does, please tell me where you got it!). Most of those sorts of plugins rely on Vault, and the creator of Vault has steadfastly refused to implement multiple currency support, so sign shops are only compatible with one currency.
@gabriel11798
I think having multiple economy plugins would cause them to conflict with each other, but I'm not sure on that.
@YoshiGenius
So, um... when is the update coming out? I just noticed you're part of a team working on an alternative to Heroes... please don't let a large project like Legends divert effort from Multicurrency, this is really important to the economy of my future server :(.
So, with this, I could have iConomy and craftconomy running side by side?
@trob99
I believe so, yes. Haven't tested in such a scenario before.
I have 3 worlds which all need different currencies. Do essentials sign shops work the same except have a different money symbol?
@Typical_Name
I hope so!
Will the update be out by May?
@deleted_10274781
Sure!
Could you do a default currency, so you can do /pay <player> <amount> [currency] ? I'd like to make an IG currency and a currency to pay premium services :)
@Typical_Name
Soon, I need to add a few more things, then it will be ready. :)
Is an update almost ready?
@Typical_Name
It basically is. The Easter weekend (starting tomorrow) is dev time for me! I will have a version out sometime then.
@YoshiGenius
If it means anything to you, I vote this, as well as the chest shop extension, as your most important project ;).
@Typical_Name
Sorry, I have been bogged down with other projects... :/
I will work on this some more today, and I will ensure support for data values.
The chestshop component could be either an External API, a module of this, or both. (like Votifier)
What's the ETA on the update?
And will the update include Chest Shops, or only the API for someone to make such a plugin?
Also, the current version doesn't appear to work, although I guess that's not surprising since it's a few months old. I get an error message when I try to create a currency, and it doesn't even respond when I try to put in an item with a data value (ie, 35:11 for blue wool).
(On that note, please make the plugin accept data values for items if it doesn't already. My economic system is predicated on using custom items.)
Update Progress:
I have so far got half of the plugin done, and am working on a sub-plugin system.
The update will be out soon, sorry for the wait!
@Typical_Name
Ah, I get what you mean now. I will either write the code for Vault or make my own lib for multiple currencies support in plugins... small price to pay.