IC Triggers
English from v.0.91
Examples:
- set: 1xCommandBlock 1xfree 1xBlock+Lever (Lever on Block and IC Direction)
- optional with mtprd ......
- mtpic [IC100S] <Optionale parameter>
- */@p [cost=100] mtpic [ic100s] <optionale parameter> or */@a or */@r
- Trigger 1xeach Block, set Optional c= and/or lc= for one Player
- */@c mtpic Worldname x y z [ic100s] <optionale parameter>
- set at Console: mtpic Worldname x y z [ic100s] <optionale parameter>
- if chunk unloaded then load chunk for Trigger
- all Command search CommandBlock and Trigger when found
When ServerCrash then load Server and set /mtpcmbic refresh
IC Triggers
&/ or Multiple &/.....&/ is Blocked for IC Trigger
Random?Bit (set Multiple CommandBlocks for 2 and more bit)
- [IC100<direction>]
On and next Off or Off and next ON
- [IC100<direction>] <Integer>
On and next Off or Off and next ON
- Integer = Number for Trigger true (if Integer 4 then Random 0-4 and 4 = true)
- [IC100<direction>] <Integer1,Integer2>
On and next Off or Off and next ON
- Integer1 = Number for Trigger (if Integer1 = 4 then Random 0-4)
- Integer2 = Number for Trigger true (if Integer2 = 1 then Random 0-4 and 1 = true)
- [IC101<direction>]
On Off or Off On if true
- [IC101<direction>] <Integer>
On Off or Off ON
- Integer = Number for Trigger true (if Integer = 4 then Random 0-4 and 4 = true)
- [IC101<direction>] <Integer1,Integer2>
On Off or Off On
- Integer1 = Number for Trigger (if Integer1 = 4 then Random 0-4)
- Integer2 = Number for Trigger true (if Integer2 = 1 then Random 0-4 and 1 = true)
Pulser (also for Now-Low Delayer, Clock etc.)
- [IC200<direction>] <Integer1,Integer2,Integer3,Integer4>
- Integer optional, default 1,1,1,1 (at second)
- 1 or 1,2 or 1,2,3 or 1,2,3,4
- Integer1 = max Puls
- Integer2 = Start Delay
- Integer3 = Puls lenght
- Integer4 = wait for next Puls
- Integer optional, default 1,1,1,1 (at second)
MultiWorld Transmitter/Reciever
- [IC300<direction>] <Worldname,x,y,z>
On and next Off or Off and next ON
- [IC301<direction>] <Worldname,x,y,z>
On Off or Off ON
- search Lever - X,Y,Z Location + Lever Direction
- Worldname = Name for World, search Reciever this World
- Worldname is optional, default CommandBlock World
- if Chunk unloaded is Automatic load
- x = x Location is required
- y = y Location is required
- z = z Location is required
- Worldname = Name for World, search Reciever this World
MultiWorld Save Transmitter/Reciever
Warrning!! is not Console, */@c or Multiple IC Trigger
- [IC400<direction>] <Worldname,x,y,z>
CmdBlock On=On,CmdBlock Off=Off
- search Lever - X,Y,Z Location + Lever Direction
- Worldname = Name for World, search Reciever this World
- Worldname is optional, default CommandBlock World
- is Chunk unloaded is Automatic load
- x = x Location is required
- y = y Location is required
- z = z Location is required
- Worldname = Name for World, search Reciever this World
Item Scanner - Item Chunk Scanner (/mtpcmb chunkloc)
Warrning!! is sensitive for large Radius
- [IC500<direction>] <x,y,z,maxradius,minradius,ItemName:SubID:Stack:Displayname>
On and next Off or Off and next ON
- [IC501<direction>] <x,y,z,maxradius,minradius,ItemName:SubID:Stack:Displayname>
On Off or Off ON
- [IC502<direction>] <x,y,z,maxradius,minradius,ItemName:SubID:Stack:Displayname>
On and next Off or Off and next ON
- [IC503<direction>] <x,y,z,maxradius,minradius,ItemName:SubID:Stack:Displayname>
On Off or Off ON
- [IC502.] and [IC503.] search Lever - X,Y,Z Location + Lever Direction
- x = x Location is required
- y = y Location is required
- z = z Location is required
- maxradius = Location Radius is required - for Chunk set c
- minradius = Location Radius is required - for Chunk set c or 0
- Itemname = Bukkit API Block/ItemName is required (leather_chestplate, dirt etc.)
- special Itemname, set optional ...,all (.....,all:0:<2 etc.)
- SubID = optional for MetaData, WOOL etc. (Default 0)
- Stack = optional ItemStack, set optional lesser < or greater > (Default 0) ....:>0 or .....:<3 or :2
- DisplayName = optional Item DisplayName, set Optional with ColorCode &aFishingRod (&a = GREEN)
Item Remover - Item Chunk Remover(/mtpcmb chunkloc)
Warrning!! is sensitive for large Radius
- [IC510<direction>] <x,y,z,maxradius,minradius,ItemName:SubID:Stack:Displayname>
On and next Off or Off and next ON
- [IC511<direction>] <x,y,z,maxradius,minradius,ItemName:SubID:Stack:Displayname>
On Off or Off ON
- [IC512<direction>] <x,y,z,maxradius,minradius,ItemName:SubID:Stack:Displayname>
On and next Off or Off and next ON
- [IC513<direction>] <x,y,z,maxradius,minradius,ItemName:SubID:Stack:Displayname>
On Off or Off ON
- [IC512.] and [IC513.] search Lever - X,Y,Z Location + Lever Direction
- x = x Location is required
- y = y Location is required
- z = z Location is required
- maxradius = Location Radius is required - for Chunk set c
- minradius = Location Radius is required - for Chunk set c or 0
- Itemname = Bukkit API Block/ItemName is required (leather_chestplate, dirt etc.)
- special Itemname, set optional ...,all (.....,all:0:<2 etc.)
- SubID = optional for MetaData, WOOL etc. (Default 0)
- Stack = optional ItemStack, set optional lesser < or greater > (Default 0) ....:>0 or .....:<3 or :2
- special Stack ItemRemove with ...:r>2 then remove all only about 2 and 2 remain - if set ItemName= all ,then remove random
- DisplayName = optional Item DisplayName, set Optional with ColorCode &aFishingRod (&a = GREEN)