IC Triggers

English from v.0.91

Examples:
  • set: 1xCommandBlock 1xfree 1xBlock+Lever (Lever on Block and IC Direction)
  • optional with mtprd ......
  • mtpic [IC100S] <Optionale parameter>
  • */@p [cost=100] mtpic [ic100s] <optionale parameter> or */@a or */@r
    • Trigger 1xeach Block, set Optional c= and/or lc= for one Player
  • */@c mtpic Worldname x y z [ic100s] <optionale parameter>
  • set at Console: mtpic Worldname x y z [ic100s] <optionale parameter>
    • if chunk unloaded then load chunk for Trigger
  • all Command search CommandBlock and Trigger when found

When ServerCrash then load Server and set /mtpcmbic refresh

IC Triggers

&/ or Multiple &/.....&/ is Blocked for IC Trigger

Random?Bit (set Multiple CommandBlocks for 2 and more bit)
  • [IC100<direction>]
    On and next Off or Off and next ON
  • [IC100<direction>] <Integer>
    On and next Off or Off and next ON
    • Integer = Number for Trigger true (if Integer 4 then Random 0-4 and 4 = true)
  • [IC100<direction>] <Integer1,Integer2>
    On and next Off or Off and next ON
    • Integer1 = Number for Trigger (if Integer1 = 4 then Random 0-4)
    • Integer2 = Number for Trigger true (if Integer2 = 1 then Random 0-4 and 1 = true)
  • [IC101<direction>]
    On Off or Off On if true
  • [IC101<direction>] <Integer>
    On Off or Off ON
    • Integer = Number for Trigger true (if Integer = 4 then Random 0-4 and 4 = true)
  • [IC101<direction>] <Integer1,Integer2>
    On Off or Off On
    • Integer1 = Number for Trigger (if Integer1 = 4 then Random 0-4)
    • Integer2 = Number for Trigger true (if Integer2 = 1 then Random 0-4 and 1 = true)
Pulser (also for Now-Low Delayer, Clock etc.)
  • [IC200<direction>] <Integer1,Integer2,Integer3,Integer4>
    • Integer optional, default 1,1,1,1 (at second)
      • 1 or 1,2 or 1,2,3 or 1,2,3,4
    • Integer1 = max Puls
    • Integer2 = Start Delay
    • Integer3 = Puls lenght
    • Integer4 = wait for next Puls
MultiWorld Transmitter/Reciever
  • [IC300<direction>] <Worldname,x,y,z>
    On and next Off or Off and next ON
  • [IC301<direction>] <Worldname,x,y,z>
    On Off or Off ON
  • search Lever - X,Y,Z Location + Lever Direction
    • Worldname = Name for World, search Reciever this World
      • Worldname is optional, default CommandBlock World
      • if Chunk unloaded is Automatic load
    • x = x Location is required
    • y = y Location is required
    • z = z Location is required
MultiWorld Save Transmitter/Reciever

Warrning!! is not Console, */@c or Multiple IC Trigger

  • [IC400<direction>] <Worldname,x,y,z>
    CmdBlock On=On,CmdBlock Off=Off
  • search Lever - X,Y,Z Location + Lever Direction
    • Worldname = Name for World, search Reciever this World
      • Worldname is optional, default CommandBlock World
      • is Chunk unloaded is Automatic load
    • x = x Location is required
    • y = y Location is required
    • z = z Location is required
Item Scanner - Item Chunk Scanner (/mtpcmb chunkloc)

Warrning!! is sensitive for large Radius

  • [IC500<direction>] <x,y,z,maxradius,minradius,ItemName:SubID:Stack:Displayname>
    On and next Off or Off and next ON
  • [IC501<direction>] <x,y,z,maxradius,minradius,ItemName:SubID:Stack:Displayname>
    On Off or Off ON
  • [IC502<direction>] <x,y,z,maxradius,minradius,ItemName:SubID:Stack:Displayname>
    On and next Off or Off and next ON
  • [IC503<direction>] <x,y,z,maxradius,minradius,ItemName:SubID:Stack:Displayname>
    On Off or Off ON
  • [IC502.] and [IC503.] search Lever - X,Y,Z Location + Lever Direction
    • x = x Location is required
    • y = y Location is required
    • z = z Location is required
    • maxradius = Location Radius is required - for Chunk set c
    • minradius = Location Radius is required - for Chunk set c or 0
    • Itemname = Bukkit API Block/ItemName is required (leather_chestplate, dirt etc.)
      • special Itemname, set optional ...,all (.....,all:0:<2 etc.)
    • SubID = optional for MetaData, WOOL etc. (Default 0)
    • Stack = optional ItemStack, set optional lesser < or greater > (Default 0) ....:>0 or .....:<3 or :2
    • DisplayName = optional Item DisplayName, set Optional with ColorCode &aFishingRod (&a = GREEN)
Item Remover - Item Chunk Remover(/mtpcmb chunkloc)

Warrning!! is sensitive for large Radius

  • [IC510<direction>] <x,y,z,maxradius,minradius,ItemName:SubID:Stack:Displayname>
    On and next Off or Off and next ON
  • [IC511<direction>] <x,y,z,maxradius,minradius,ItemName:SubID:Stack:Displayname>
    On Off or Off ON
  • [IC512<direction>] <x,y,z,maxradius,minradius,ItemName:SubID:Stack:Displayname>
    On and next Off or Off and next ON
  • [IC513<direction>] <x,y,z,maxradius,minradius,ItemName:SubID:Stack:Displayname>
    On Off or Off ON
  • [IC512.] and [IC513.] search Lever - X,Y,Z Location + Lever Direction
    • x = x Location is required
    • y = y Location is required
    • z = z Location is required
    • maxradius = Location Radius is required - for Chunk set c
    • minradius = Location Radius is required - for Chunk set c or 0
    • Itemname = Bukkit API Block/ItemName is required (leather_chestplate, dirt etc.)
      • special Itemname, set optional ...,all (.....,all:0:<2 etc.)
    • SubID = optional for MetaData, WOOL etc. (Default 0)
    • Stack = optional ItemStack, set optional lesser < or greater > (Default 0) ....:>0 or .....:<3 or :2
      • special Stack ItemRemove with ...:r>2 then remove all only about 2 and 2 remain - if set ItemName= all ,then remove random
    • DisplayName = optional Item DisplayName, set Optional with ColorCode &aFishingRod (&a = GREEN)
Simple Particel Effecter