Configuration
Example of configuration file (for version 2.0 of plugin, used on my own private server)
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE properties SYSTEM "http://java.sun.com/dtd/properties.dtd"> <properties> <comment>Modify lines below to modify experience value of each mob or option</comment> <entry key="Blaze">300</entry> <entry key="BlazeRand">150</entry> <entry key="CaveSpider">200</entry> <entry key="CaveSpiderRand">100</entry> <entry key="Chicken">100</entry> <entry key="ChickenRand">50</entry> <entry key="Cow">100</entry> <entry key="CowRand">50</entry> <entry key="Creeper">300</entry> <entry key="CreeperRand">150</entry> <entry key="DebugFlag">false</entry> <entry key="DropsOnlyFromPlayers">true</entry> <entry key="EnderDragon">20000</entry> <entry key="EnderDragonRand">10000</entry> <entry key="Enderman">400</entry> <entry key="EndermanRand">200</entry> <entry key="ExperienceMultiplier">1</entry> <entry key="Ghast">500</entry> <entry key="GhastRand">250</entry> <entry key="Giant">1500</entry> <entry key="GiantRand">750</entry> <entry key="IronGolem">0</entry> <entry key="IronGolemRand">0</entry> <entry key="MagmaCube">200</entry> <entry key="MagmaCubeRand">100</entry> <entry key="MushroomCow">100</entry> <entry key="MushroomCowRand">50</entry> <entry key="Ocelot">0</entry> <entry key="Pig">100</entry> <entry key="PigRand">50</entry> <entry key="Sheep">0</entry> <entry key="SheepRand">0</entry> <entry key="Silverfish">150</entry> <entry key="SilverfishRand">75</entry> <entry key="Skeleton">200</entry> <entry key="SkeletonRand">100</entry> <entry key="Slime">100</entry> <entry key="SlimeRand">50</entry> <entry key="Snowman">0</entry> <entry key="SnowmanRand">0</entry> <entry key="Spider">200</entry> <entry key="SpiderRand">100</entry> <entry key="Squid">100</entry> <entry key="SquidRand">50</entry> <entry key="Villager">0</entry> <entry key="VillagerRand">0</entry> <entry key="Wolf">150</entry> <entry key="WolfRand">75</entry> <entry key="Zombie">200</entry> <entry key="ZombiePigman">200</entry> <entry key="ZombiePigmanRand">100</entry> <entry key="ZombieRand">100</entry> </properties>
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