MobspawnSettings
MobspawnSettings
This mod allows you to control how many mobs will spawn. You can control the settings for both peaceful and aggressive mobs.
Functionality:
- You can choose which events should be controlled (chunkspawning, normal spawning etc).
- You can choose for every mobtype individually:
- . If every mob should spawn or only every second, third, forth etc. Whether a mob spawns or not is chosen by random.
- . How many mobs spawn when minecraft intends to only spawn one mob. You can set a minimum and maximum amount of mobs to spawn where the one mob should spawn, the amount of mobs spawning will be a random number between minimum and maximum.
Feel free to ask any question! Feedback is appreciated :-)
Intended use
It's supposed to make a minecraft server more fun.
Examples: If you're missing Zombies, you can easily increase their amount. If you're annoyed of all the creepers destroying your town, you can decrease their amount drastically, so you don't have creeperholes everywhere If you are really lacking pigs, you can increase their amount too.
Config
For the config, please read here
Commandline
Reload the config.yml file: /msreload
Helping / Getting involved
I appreciate all the help I can get. Both filing bug reports (please create tickets, don't use the comments) and submitting patches for bugs and new features is helpful and makes you an awesome person ;-)
If you have any questions about the source code, don't hesitate to ask.
I would be very grateful if you could license forks under a license similar to zlib license, but since it's licensed under the zlib license, you can basically use whatever license you want to. Telling me about forks would be really awesome, too :D
Changelog
1.10
Fix:
- Merge bugfixes from 1.8 and 1.9 (sorry, I failed at using git)
1.9
Fix:
- Fix NullPointerException when calling msreload
Known bugs:
- Bugfix from 1.8 not in it (sorry, I'm too stupid to use git...)
1.8
Fix:
- horses (minecraft calls them EntityHorse)
1.7
Add:
- new mobs and spawntypes
1.6
Add:
- command msreload (reload config file)
- MinLightLevel and MaxLightLevel
- McStats
1.5
Fixed:
- Spammy output bug
1.4
Added:
- Spawntype Custom (when plugins spawn mobs)
Fixed:
- Multiworld now really works (fixed reading config)
1.3
Added:
- New mobs
- Option to limit spawn area to blocks and biomes
1.2
Added:
- Set health
1.1
Added:
- Multiworld support
0.3
Added:
- Set SpawnEveryX to zero to disable spawning
Fixed:
- When MinSpawnAdd and MaxSpawnAdd are equal, the plugin doesn't crash anymore
0.2
Fixed:
- now works with java 1.6
0.1
Added:
- initial release
- config seems to work
- managing amount of mobs spawning seems to work
Btw
Feedback on how to improve the visual apperance of this page is very welcome! Sorry, I'm just not good at that sort of stuff... :-(
Hi, how would a config look like, where only the spawnrate of slimes in a slimechunk is increased extremely? So that all other mobs spawn like they do normally. Cause i have a problem with slimes spawning in a slime chunk.
<<reply 2772401="">>
xd
@sycoso
What's that?
@SwimLikeAShark
Obviously ;)
It would probably be possible to make it compatible, but I'd need the Bukkit 1.9 API specification
@sycoso I downloaded it from a site that probably isn't official. Is MobSpawnSettings incompatible with 1.9?
@OneShotLegend
Replace somespawntype with Natural
@SwimLikeAShark
Where did you get CraftBukkit 1.9? I thought Bukkit was dead
Every time I run my server, this happens http://pastebin.com/wd1NqmVQ I think this exception in task 4 isn't allowing me to spawn any extra zombies. How can I fix this?
i do not understand where to find these things:c
Yes hello i would like to use this to make crafting dead zombies spawn how would i do that
Nothing happened when I edited the zombie's spawn, this is what I put in: Worlds: Real World: somespawntype: true Mob: Zombie: SpawnEveryX: 3 MinSpawnAdd: 8 MaxSpawnAdd: 9
[Server] INFO org.bukkit.command.CommandException: Unhandled exception executing command 'msreload' in plugin MobspawnSettings v1.1 18.01 15:27:16 [Server] ERROR null
@Freddytheunknowledgeable
A wither boss is simply called wither and a wither skeleton is kind of a skeleton... at least they have the same id.
@Freddytheunknowledgeable
I'll do that asap.
@NoahDTheHorse
I'm sorry, but I have no idea what you want, your comment is completely unreadable. And have you thoroughly read the documentation?
how do change the health and what do you do if you only want the setting spawneregg to be true for certain mobs and would you have to change the indentation if so how and can you post a config where their is the heath category under the mobs and and the stuff under the default under each mob so that it will correspond to that mob for example if you set true fro jockey under skeleton it would only be true for skeleton and if i wanted to make it true for another mob, like a spider you would have to go to the settings under spider and set true for jockey
and plz add wither skeletons and withers and enderdraons and iron golems
Add Wither Skeletons, Wither Boss. I'd like to see that!
@wipefeetnmat
It should work with CB 1.7.2. Or were there any new mobs I missed?
When will this be updated to CB 1.7.2?
@kSheng8468
I don't know. I heard of a bug spawning a lot of zombies when, under certain conditions, a zombie dies because of daylight, but couldn't find anything about it right now. Could it by any chance be that bug?
Sorry, but I can't imagine how this plugin could possibly cause it (that doesn't mean it doesn't, I just don't know how it could happen)