Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing.
I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top.
The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc.
Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute.
Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config.
Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event.
However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want.
Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).
Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything.
generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the
tutorial and create only the files you want.
worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds.
allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)
Commands
There is one only command in the plugin, which is
/reload_mobs, or
/rm. The reloads the config without reloading the plugin itself.
Users need the mobs.can
reloadconfig permission, or to be an op.
Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the check
fornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds.
Note that no update will be downloaded even with this set.
Tutorial
Start the tutorial
here to read up on how the plugin works
The tutorial for the old config can be downloaded from
here for offline viewing.
Updates
Updates for all my plugins will be announced via Twitter, which you can find
here.
Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it
here.
Make sure you install Extra Events as well otherwise you will get errors on startup!
Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like
Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's
free and fun!
The config is blank when I open it? Same with the others?
Hey, I got an error when turning on the server
@coldandtired
Awesome! And just in time for Christmas.... :-)
Thanks!
@dBi1K Now that I've fixed it in 1.3 you can do this:
1.3 is up.
Changes:
Direct link: http://dev.bukkit.org/media/files/563/858/Mobs.jar
@coldandtired
Ok, =), just make sure u put a temporary link here cause I will get crazy if I have to wait bukkit approve the new file =p, They are taking toooooooo long these days! Thank you very much =)
@dBi1K First part is possible, I'll have a look.
Second part should have been possible but I found a bug. Fixed already and will upload in the next hour.
Can the burn_mobs option in the config.yml be configured on a per world basis or separately for each mob?
Also, I've been trying to configure zombie drops so that in place of the normal rotten_flesh, they have a only a 50 percent chance of dropping 2 bones. What I'm getting is the normal drop check for rotten_flesh 50% of the time and 2 bones the other 50%. This is my config. Can you tell what I'm doing wrong?
mobs: - name: zombie conditions: - outcome: drop_chances: - replace_drops: yes percent: 50 drops: - name: bone quantity: 2 world: names: - Telthar - Hunter2
@mantegudo No worries, glad you got it sorted out. :)
Your suggestion (and more) has already been added and I'll be releasing it in a bit after I add some a few more error messages.
@coldandtired
Hey, I'm sorry for the flood but I got all the plugins working again with yours in it =D I just edited NoCheat's Config File and set chat.check = false
Thanks again! Merry Cristmas and Happy New Year! Btw... Nice work, your plugin is one of the best I've ever see, just Hoping u can make the suggestion I told =)
@coldandtired
Found out, the problem is with NoCheat =(, thank you for your help but I can't live without NoCheats, I really like your plugin so I will start a ticket at NoCheats dev page. thanks again and merry christmas =)
@coldandtired
I will do it right now, thanks for your attention and if I don't come back I wish you merry merry Christmas! =)
@mantegudo Looks like you need to disable all your plugins and enable them one by one until you find which one is causing it.
@coldandtired
That`s what I mean! No other chat plugins.. =(
@mantegudo By chat you mean pressing 't' and typing something and pressing enter? No other chat plugins installed?
I Disabled HeroChat and Enabled yours... same issue, I can chat only 5 times then chat stops working, I can't see what I say even on console, somebody help =(
I Installed another plugin called EndReset that resets the EnderWorld if there is no player there, it causes the same bug as your plugin, I don't know what to do =(
@coldandtired
Yeah, definitely okay without Mobs installed... My herochat is personalized, I edited the original source so if you need me to do something just tell me.
@mantegudo I have absolutely no idea how that happens as I don't touch chat or commands at all.
Have you confirmed it's definitely okay without Mobs installed?
@keenerb Can you post your spawner.yml file?