Configuration
The following options are available for configuration in the config.yml file.
NB: lang.yml contains the text displayed to the user, and the displayed names for each monster type. If you want to change the "%N took %D damage. %H/%M health" message - look in that file :)
Settings
showPlayerHeadHealth: true **NEW**
Enables health counter display below player names.
usePercentForPlayer: true **NEW**
Changes health counter from HP to a percentage of health left (recommended).
showMobHeadHealth: true **NEW**
Enable health bars for all mobs.
useBarForMobs: true **NEW**
If true, use a health bar in format of [||||||||||] if false, show in format of "10/20"
usePermissions: false
If true then the permission node MobHealth.show is needed to enable for a player.
disableSpout: false
Disable display of achievement notice.
disableChat: false
Force messages to display only if spout is detected.
showRPG: false
show RPG style notification (requires SpoutCraft).
showSideNotification: false
Show spout notification in right side notification.
disablePlayers: false
Disable notifications for player hits.
disableMonsters: false
Disable notifications for 'monster' hits.
disableAnimals: false
Disable notifications for 'animal' hits.
disablePets: false
Disable notifications for damage inflicted by pets.
damageDisplayType: 1
- display damage inflicted.
- display damage taken.
- display damage inflicted (-amount resisted)
- display damage taken (+amount resisted)
defaultToggle: true
Default state of plugin before /mobhealth toggle command. True for opt-out behaviour, false for opt-in.
hideNoDammage: false
Hide notifications that inflict 0 damage. Custom Egg and Snowball notifications are exempt.
updateCheck: true
Show notification of available updates.
doUpdate: true
Update MobHealth automatically when new download is available.