layout/Outcome
Layout
An outcome section can have two optional sections - drop_chances and exp_chances. Use these if you want to override the mob's default drops and experience (they don't need the list format because an outcome section can only have one of each):
mobs: - name: pig conditions: - outcome: exp_chances: drop_chances:
The exp_chances section takes a list of chances, each having a percent, exp, and optional replace_exp (default is yes) value:
exp_chances: - percent: 10 exp: 100 replace_exp: no - percent: 50 exp: 20
The drop_chances section takes a list of chances, each having a percent, replace_drops, exclusive and drops section:
drop_chances: - percent: 50 replace_drops: no drops: - {id: 89} - percent: 50 drops: - {id:17}
Put it all together and it looks like this:
mobs: - name: pig conditions: - outcome: exp_chances: - percent: 10 exp: 100 replace_exp: no - percent: 50 exp: 20 drop_chances: - percent: 50 replace_drops: no drops: - {id: 89} - percent: 50 drops: - {id:17}
In this example, every pig that died, no matter how, would have a 10% chance of giving 102 exp (100 + the 2 original exp), a 50% chance of giving 20 exp (replace_exp is true by default), and a 40 % chance of giving 2 exp (the default).
It would also have a 50% chance of giving 1 Glowstone (plus any pork chops) when it died, and a 50% chance of giving a block of wood.