Allow for quest entity spawners to configure base damage, and base exp gain, and Drop table #12


  • Enhancment
  • Accepted
Open
Assigned to _ForgeUser444661
  • _ForgeUser6833624 created this issue Feb 11, 2012

    What is the enhancement in mind? How should it look and feel?

    Please provide any additional information below.

    Currently on http://minequest.cheetahlabs.com/ when creating a quest with Health Entity Spawn, you can configure the Entities starting health. This is good for Bosses, but they do not make for much of a challenge without the ability to change the base damage, Exp given by the kill (regular in-game exp), or what it drops (if you cant do the exp or the drops, that's fine, Minecraft 1.2 will come out with the EXP vials that are likely to be able to be shot out of dispensers, and I can have a Dungeon chest with loot, but it would be a nice addition! =] the most important part is the base damage change) . Would love to see this integrated into the Entity Spawner, it would really help me create Dungeon Quests with real, difficult bosses. I like the plugin "Likeaboss" (http://dev.bukkit.org/server-mods/likeaboss/) but it is random within the game, and not create-able for specific areas, such as a boss room for a Dungeon, and I would love to be able to do the whole Dungeon set-up with only MineQuest.

  • _ForgeUser6833624 added the tags New Enhancment Feb 11, 2012
  • _ForgeUser444661 removed a tag New Feb 12, 2012
  • _ForgeUser444661 added a tag Accepted Feb 12, 2012

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