Likeaboss

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Likeaboss

Version: 2.4.0



Description


This mod occasionally turns some monsters into a stronger version, boss-like. Its main purpose is to add a little diversity (and difficulty) to the combat aspect of the game.

Technically every monster spawning naturally in your world has a chance to become a boss, which hits harder, has more hit points and can possesses some immunities and abilities. Each boss can also have its own drop table. Of course all of this is configurable.

Moreover, they can notify you of their presence by sending you a message when you hit them, when they hit you, or after a certain amount of time if you're close enough. To make them distinguishable they can also have a flaming effect around them (the one used by mob spawners).

Almost everything is configurable, and if it isn't yet, it soon will be (at least I try)! (✿◠‿◠)



Configuration files


Likeaboss comes with different configuration files that are automatically generated with default values as an example.

  • config.yml
    This file controls global values that doesn't fit in other files; such as commands parameters, messages, state of the anti-grinding protection, and internal task intervals.
  • equipments.yml
    This is where you create equipments for your bosses. Any name can be used, they will be used as identifiers latter. When you create an equipment you'll have to provide a type (helmet, chestplate, leggings, boots or weapon) and a material ID. You also have the possibility to set a drop chance and to add multiple enchantments.
  • abilities.yml
    This one allows you to create different abilities for your bosses, like for equipments any name can be used. When you create an ability you'll have to provide certain fields depending on its type, the default file contains all available abilities with their needed parameters. You can create more than one ability per type as long as the name is different.
  • bosses.yml
    This one allows you to create different bosses. Any name can be used, this allows you to create multiple bosses per entity type. You can assign any created ability and equipment to any boss, you can also specify an assignation chance for each of the equipments and abilities. Bosses can also have their own drop table and immunities.
  • worldname.yml
    World files are generated only if the previous ones aren't, but you can create them yourself. This is where you add bosses to a world. You can also add some global abilities, immunities (overridden by bosses') and drops that will be used by each boss on this world.



Permissions and commands


PermissionCommandDescription
lab.*
lab.help/lab helpDisplay the list of commands
lab.reload/lab reloadReloads configuration files.
lab.save/lab saveForces the saving of player's data.
lab.info/lab infoDisplays some global and non-lasting stats.
lab.clear/lab clearResets stats given by /lab info.
lab.list/lab listDisplays the location and distance of active bosses.
lab.stats/lab stats [player]Displays the leaderboard, or player stats.
lab.viewer/lab viewerToggles viewer state, which allows to see boss healths.
lab.ignore.*
lab.ignore/lab ignoreToggles ignore state, which allows to not be affected by bosses.
lab.ignore.immediateAllows to bypass the /lab ignore delay
lab.spawn/lab spawn <boss> [amount]Spawns one or multiple bosses on the targeted block.





Known issues


Have you found a bug that isn't listed below? You can either leave a comment on this page, create a thread on the forum or submit a ticket. The last two options allow for a better tracking.

  • None as of 2.4.0!



Upcoming features


Feel free to suggest features that you'd like to see being implemented; either by adding a comment bellow, by creating a thread on the forum, or by submitting a ticket.

  • More abilities (I try to add at least one per update, next one to come: Thief).
  • Better support for sub entity types (Skeleton wither, small and medium slimes...).
  • Extended spawning system (possibility to make bosses spawn at a certain location for example).
  • Configurable events.



Donations


If you'd like to support my work, a donation of any amount would be greatly welcomed
There's a button at the top right of this page to do so.

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  • Avatar of Coronae Coronae May 14, 2013 at 11:36 UTC - 0 likes

    Any news ?

    I need some help, cause i try to make more bosses, and more Skills, but it's not easy alone. If anyone can give me some advices, or work with me.

    Last edited May 14, 2013 by Coronae: Explanations.
  • Avatar of Baffu Baffu May 07, 2013 at 16:53 UTC - 0 likes

    Looks interesting. bm01 are you still maintaining the plugin?

  • Avatar of GummieBear47 GummieBear47 Apr 28, 2013 at 20:16 UTC - 0 likes

    I've been searching for a plugin that allows mobs to spawn naturally with names defined in the config per animal. So cows for example have a percent chance of spawning with a random name defined in the cow section of the configuration. If you could implement this, I would love you. If you could make it as a side plugin, I would love you. If you could let me know of a plugin that already does this, I would make love to you on your doorstep.

  • Avatar of mdp123 mdp123 Apr 26, 2013 at 06:04 UTC - 0 likes

    Figured it out BM.....maybe just an idiot here:) or maybe this will help somebody in the future. I had recently reset my world and changed the name. The mod folder still had the old world subfolders. I deleted the whole thing and reloaded the mod and bang...all is well in the world. Thanks for your patience.

  • Avatar of mdp123 mdp123 Apr 25, 2013 at 21:56 UTC - 0 likes

    Ok thanks BM,

    I will experiment with removing other mods and see if I can get it back to working.

  • Avatar of bm01 bm01 Apr 24, 2013 at 19:12 UTC - 0 likes

    @mdp123: Go

    It works perfectly for 1.5.1, there is nothing to update. There probably is an incompatibility with another mod.

    BFAK:56593,34358affebd4fb076f8ceaa8ffe015453ba2330498cae298f780e344728d5ef5 Likeaboss, on BukkitDev.

  • Avatar of mdp123 mdp123 Apr 23, 2013 at 18:19 UTC - 0 likes

    Any chance this is going to get updated soon for 1.5.1? It doesnt want to let me spawn boss's now (on the latest dev build, but hasn't for awhile with the dev builds). Are others able to spawn bosses with the current 1.5.1 dev builds?

  • Avatar of alek123222 alek123222 Apr 21, 2013 at 20:17 UTC - 0 likes

    thanks bm01 I thought this should have been explained in bosses.yml which would make most sense

  • Avatar of bm01 bm01 Apr 21, 2013 at 16:41 UTC - 0 likes

    @alek123222: Go

    It's explained there: worldname.yml

    The colon separates the base ID from the extra ID. Some items require an extra "ID" to be fully defined, such as pink dye, jungle log, etc. More information there: http://www.minecraftwiki.net/wiki/Data_values. For example 35:2 defines a blue wool block. A colon was chosen for consistency sake, many mods use a colon to separate those two values.

    The next value is the drop chance (20% in your example, decimal numbers can be used, hence the decimal mark), then the last two represent the minimal and the maximal amount.

    Last edited Apr 21, 2013 by bm01
  • Avatar of alek123222 alek123222 Apr 21, 2013 at 10:28 UTC - 0 likes

    I dont understand how loot works why are there dots after ids why are the colones after ids can some one please tell me the format.

    THIS MAKES NO SENSE TO ME id? another id? chances or amount? 288:0 20.0 1 3

    why are there dots or colones which one is right....!

Facts

Date created
Jan 04, 2012
Categories
Last update
Mar 09, 2013
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Curse link
Likeaboss
Downloads
17,075
Recent files

Authors

  • Avatar of bm01
    • Manager
    • Author