MineEconomy Methods

    public void addMoney(Player p, double amountToAdd){
         //ADDS amountToAdd VARIABLE TO PLAYERS CURRENT AMOUNT!
    }

    public void removeMoney(Player p, double amountToSubtract){
         //REMOVES amountToSubtract VARIABLE TO PLAYERS CURRENT AMOUNT!
    }

    public void giveMoney(Player pGiving, Player pGetting, double amount){
        //GIVES MONEY FROM ONE PLAYER TO ANOTHER (INCLUDES TAXES IN METHOD ALREADY)
    }

    public  void setMoney(Player p, double amount){
        //SETS A USERS MONEY TO amount
    }
    public void setMoney(UUID pUUID, double amount){
        //SETS A USERS MONEY TO amount
    }

    public double getMoney(Player p){
        //GETS THE USERS MONEY AS A DOUBLE (ALREADY ROUNDED TO 2 DECIMALS)
    }
    public double getMoney(UUID pUUID){
        //GETS THE USERS MONEY AS A DOUBLE (ALREADY ROUNDED TO 2 DECIMALS)
    }
    public String getMoneySymbol(){
        //GETS THE SYMBOL USED FOR YOUR CURRENCY ($)
    }

    public boolean isTaxEnabled(){
        //RETURNS TRUE/FALSE IF TAXES ARE ENABLED
    }
    public double getPayTaxPercent(){
        //RETURNS THE TAX PERCENTAGE FOR /pay AS A DOUBLE (5% would return .05)
    }
    public double getTimeTaxPercent(){
        //RETURNS THE TAX PERCENTAGE FOR time AS A DOUBLE (5% would return .05)
    }


Comments

Posts Quoted:
Reply
Clear All Quotes