[Abandoned] MinecartMania Reborn
Minecart Mania 2.0 is a total minecart overhaul for fun and profit.
With MCM you can:
- Jump and ramp minecarts through the air
- Travel at ludicrous speeds (no derailing!)
- Set destinations for each cart and route them automatically through intersections.
- Route minecarts based on their type, contents or direction.
- Use block or signs to change speed, physics, and other properties on the fly.
- Use minecarts to farm wheat, lumber and other crops, harvest them and place them in chests
- Use advanced sensors to trigger redstone circuits based on the type, contents and direction of minecarts.
Note: 7/23/2013 by jrbudda
MinecarftMania has been almost totally re-written Please read Whats new in v2 for the current list of changes from the original.
Documentation
- Minecart Physics
- Control Blocks and Signs
- Intersections and Stations
- Chests and Items
- Farming (Automations)
- Sensors
- Commands
- Configuration
- Permissions
If you find bugs or have problems, please open a Ticket on the Tickets page.
You can also usually find the author in IRC on esper.net in #minecartmania
@Bcturkey
I have a similar lighthouse. I was wondering if anyone else had done that. I originally made it work purely with redstone, but the lag! All that redstone firing repeatedly just killed the server. Now it still lags but nowhere near as much.
Detector rails are fixed in next update, sorry bout that.
Great plugin! I have one thing that I am wondering about. Does this plugin affect the use of detector rails? I have a lighthouse that runs on a minecart, track, and detector rails. Currently, the lighthouse isn't working and the problem seems to be with the detector rails. Whenever there is a piece of track in front of it, it doesn't work. Whenever there isn't a piece of track, it does. Any thoughts? Thanks.
Great work :) Thanks. From what I can tell, it looks like the platform effect only works once for any given minecart. Is that correct?
Hello,
Is it possible to disable the plugin in certain worlds?
In the very latest craftbukkit there's some fixes having to do with player/vehicle synchronization, does that help at all?
Unfortunately in my case things have gone messy. Minecarts no longer reach destinations. When you ride a cart and it turns, it starts going thought the walls so everything just looks black. I figured it out that eventually you would get to the destination, but after waiting for a while of nothing happening if you dismount the cart you appear halfway and the cart not moving.
@edan87
That's a known issue with Minecraft that sometimes occurs in multiplayer. It's been around for quite a while; I can't even remember when I first saw it. It's basically caused by lag causing the actual location of the minecart and the apparent location to separate, and not correcting properly. It's annoying, but harmless.
@edan87
The 'too-low-in-a-minecart' issue is a bug that's also in the vanilla (unmodified) MC 1.6.2., so not caused and not solvable by Minecart Mania. The bug report is here: https://mojang.atlassian.net/browse/MC-19331
I'm not sure whether the other issue is related or not.
My rail system worked marvelously as of 1.5.2. I just updated to 1.6.2 and some things came up. First when you get on a cart you appear 1 block lower. Also, when you change direction or go up or down the animation of the cart appears as derailed but it keeps going through walls.
https://www.dropbox.com/s/f6w0q05301f0k25/2013-07-22_23.19.43.png
https://www.dropbox.com/s/mtfq8pwkne1rbcs/2013-07-22_23.20.12.png
@chuck4100
My honest opinion is that minecarts are non-viable for large-scale setups in survival mode without Minecart Mania. Empty carts have too little momentum and if you want to keep them moving you have to use an excessive number of powered rails. Gold is just too rare compared to iron; on one survival server, I have so much iron that I use iron blocks for flooring in some rooms of my house, but nowhere near enough gold to build the powered rails I'd need. Minecart Mania fixes this by dramatically improving momentum and reducing the number of boosters required. It allows you to edit these settings, and even change which blocks are used to allow players to legitimately acquire the necessary components in survival.
I played on a survival server run by someone who was insistent on keeping things as stock as possible, and even he eventually gave up and installed Minecart Mania. He couldn't do the things he wanted without it.
@chuck4100
The default config has un-powered rail set to cut the minecart's speed in half, if you want the cart to 'stick' completely change the config to set the cart's speed to 0.
And no, most of MCM cannot be turned off.
so, this plugin allows minecarts set on un-powered slope to still move, how is this changed so they will be held on the slope until the rail is powered?
And is there a way to use only the feature to keep chunks around carts loaded?
@WardenWolf1982
Ah good point, I really haven't played with Hopper carts at all. I have to go through and see what feature of chest-carts need to be applied to hoppers and do it all properly. I'll look into it, thanks for the heads up.
I found a problem. Hopper carts can normally collect items that are inline with the track, much like your modified chest carts do. However, if the option for Minecarts to bump things off the track is on, this no longer works. Perhaps you could make hopper carts not do this by default and allow it as another configuration option?
Good news everyone! Build 2813 of craftbukkit fixes the minecart locking issue. Update your server to that and minecart locking will work again.
Bukkit still hasn't approved the new update?
I've submitted the 1.6.2 build here to Bukkit. Minecart locking is still not possible in Bukkit, hopefully they'll fix it soon.
@jrbudda I think I already solved it, thanks. If I put the sign besides the brick block it works. Looks like it can't detect the sign beneath it.
I just want to say thank you for all your hard work and your fast response to game updates. I look forward to the update for 1.6.2.