mcMastery
Rediscover an unforgettable feature for all RPG servers... mcMastery brings back the skill points once found in mmoRPGs into Minecraft servers. mcMMO might have added the grinding gameplay of those games, but how about a skill points interface that purely focus on battle stats? Try it today!
About mcMastery
Features
- 5 Awesome and unique skills.
- /mcmastery or /mcm to use
- UUID Support
- Permission support
- Smooth user-friendly GUI
- Planned Sponge support
Recommended Plugins
- Damage Indicator Holograms - A great plugin which works well alongside mcMastery.
Servers
- NobleFactions - play.noblefactions.net
How can i make my own skill???
Any progress in adding the language file?
@vaxjo
It will come soon! I'm just taken a break.
Hi, can you please add a language file ? Thank you !
Keeps getting better and better man! Keep it up. Love following up on this plugin.
Hi, how can I config the plugin because players can't use /mcMastery? Where is the permissions? Thanks(I m french so I don't speak english very well)
@Koreke
Skill step is the amount of change in percentage between each levels.
8.75% x 8 Levels = 70% Max
Mob data is basically mobs have some basic levels in these skills too, to lighten up the battle.
@madtomic
I'm redesigning towards a more open implementation that could support many versions. As of now everything is hard coded, but soon everything will be registered dynamically.
Hi,I have quesions about your plugins,can you tell me what is Mob-Data and Skill-Step in the config.yml?Thank you so much,really love your plugin!
Please add support for 1.7.9
One word; Excellent!
@mobilephone2003
I'll add permissions next week.
@hex_Squared
Good stuff, 1.2.1 working well, many players have chosen their combo (came here) within a couple of minutes of it being live.
I still think perms based talents keeps it basic, and gives something for players to try and get.
@VashAdvance
The problem is what type of modification its gonna be? I can't keep track of like mana and spells. Hell I haven't even got a stable system for the skills yet, it's hard-coded.
Hey, nice job with finally creating a standalone skills plugin. With a GUI. I'm happy now. Since pretty much all you're going to get from the community is "hey can you add this skill", I would highly suggest adding the ability to create your own custom skills. It would also be *really* nice if those custom skills hooked into CrackShot and MagicSpells to modify stats like cluster size, accuracy, reload time, and damage for the former, and mana recharge time and cast range for the latter. That's all for now. Thanks again for making this awesome plugin.
@mobilephone2003
That is an unintentional testing method. A fix is uploaded, thanks for noticing about this.
Getting this spam with the latest version (1.2)
Shows in global, all players can see it
With 1.1.2 it loads but nothing happens, spams "critical" - is it supposed to show up when someone looks at their inventory?
/rpattributes doesn't do anything
Seems like all this does is spam global with random messages?
Edit: OK, so it looks like you do /mcmastery (not shown anywhere in the docs above) and just click blocks to add skill points. After a restart I still get those random messages though, when a plugin is loaded it should never show any debug messages in global chat.
Once working this has good potential with permissions to do rank based points.
@hex_Squared
Update is great. The extra skill definitely balances it even more. Is it also possible to make a language file, so we can change the messages.
@BucketConfigured
As of now, no matter what, every one have 12 skill points.
@hex_Squared
A set number of what though? Like, amount of exp you have is 1 skill point? (i.e 10 exp = 1 Skill Point?) And an optional add-on for levels/skill points would be quite cool.
@BucketConfigured
Its at a set number, every one have a chance at being equal for now. I'm planning on making an optional add-on for levels and those skill points.