LokiRegenerator

LokiRegenerator current version 0.0.1
Plugin for regeneration chunks.

Features


This plugin allows without any particular burden to the server to regenerate a large number of chunks.
Allocating chunks using commands or pointers that you can get by /lregen wand. Each index has two parameters: the type of the pointer(the first line in the description) and a name that you will use the pointer, you can change it by typing in the command /lregen wand as a parameter. For example: /lregen wand lokivava, the same goes for other commands.

Advantages


  • Queue of regeneration chunks.
  • Repopulation chunks.
  • Regenerate villages and similar structures.
  • Work from the server name and the command blocks.
WARNING! The plugin does not cancel, so use with caution, for destroyed buildings Creator plugin is not responsible!

Permissions and commands


lokiregenerator.lregen
  • /lregen wand [name] - give pointers to named using the command specified.

lokiregenerator.lregen, the commands that pertain to the STANDARD pointer:
  • /lregen regen [name] - add to turn on recreating all of the allocated chunks under the specified name/name using the command.
  • /lregen sel <x> <z> <world> [name] is to allocate the specified chunk specified in the world under the specified name/name using the command.
  • /lregen rem <x> <z> <world> [name]- remove from selection specified in the specified chunk world under the specified name/name using the command.

lokiregenerator.lfregen, commands that relate to FAST the pointer:
  • /lfregen regen [name] - re all vydelennye chunks under the specified name/name using the command.
  • /lfregen repop [name] - the repopulation of all vydelennye chunks under the specified name/name using the command.
  • /lfregen sel <x> <z> <world> [name] is to allocate the specified chunk specified in the world under the specified name/name using the command.
  • /lfregen rem <x> <z> <world> [name] - remove from selection specified in the specified chunk world under the specified name/name using the command.

lokiregenerator.select
Allows you to mark chunks using the pointer.

Pointer types


STANDARD

the default pointer highlights emerald blocks. Standard index allows only regenerate chunks. After entering the command /lregen regen all allocated chunks are sent to a queue-creating, which will be recreated later. Recreation is the standard means and there is a chance that different patterns can then be damaged(clipped trees, temples, villages). Every 10 seconds turn checks in it in chunks, and then recreates the number of chunks, equal to specified or all that there is(if the number of chunks less).

FAST

the pointer to the default allocates blocks of red stone. This index allows to regenerate and to repopulate chunks immediately, but not more amount, that config set. In consequence of the fact that you are using magic NMSmay not work on cores other than craftbukkit (maybe in the future I will add their support). When regeneration chunks, they are perceived as one, that is, first of all chunks are destroyed, and then generated as when creating the world, so there will be bugs with new structures. As I know, currently the repopulation depends on the time of the last boot server, but this requires confirmation.

Configuration


  • enable: true - is plugin enabled.
  • wand: FIREBALL - object type for a pointer.
  • show-overlay: true - whether to display marked chunk.
  • standart: standard regeneration.
    • overlay-type: EMERALD_BLOCK - block type to display.
    • max-chunks-to-reload: 64 - maximum number of chunks, simultaneously recovered in one query.
  • fast: - simultaneous regeneration/repopulation.
    • overlay-type: REDSTONE_BLOCK - block type to display.
    • max-chunks-to-reload: 64 - maximum the number of the allocated chunks.

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About This Project

  • Project ID
    83681
  • Created
    Aug 7, 2014
  • Last Released File
    Feb 10, 2019
  • Total Downloads
    409
  • License

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