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LiteKits
Introduction
LiteKits is a lightweight Bukkit kits plugin with a focus on usability and efficiency. I've tried to remove the bloat that has affected other kit plugins such as BattleKits. Instead of compromising on functionality, LiteKits has an API that will allow developers to easily create extensions for the plugin.
Features
- Create kits in-game from your inventory without editing a config file
- Easy to use chat-based wizard system guides you through the process of creating a kit
- Simple commands and permissions
- No unnecessary features, just kits
Commands
Note: arguments wrapped in square brackets are optional (e.g. [player]) and arguments in triangular brackets are mandatory (e.g. <player>).
Command | Description | Permission |
---|---|---|
/kit | Lists all available kits, highlighting kits the user has permission for | LiteKits.list |
/kit <select> <kit> | Selects a kit | LiteKits.kit and LiteKits.use.kitName |
/kit <create> | Creates a kit | LiteKits.create |
/kit <updateitems> <kit> | Replaces kit items with your those in your inventory | LiteKits.modify |
/kit <removecommands> <kit> | Remove all commands from a kit | LiteKits.modify |
/kit <addcommand> <kit> | Adds a new command to a kit | LiteKits.modify |
/kit <remove> [kit] | Removes a kit | LiteKits.remove |
/kit <givekit> <kit> <player> | Gives player kit (can be run from console) | LiteKits.giveKit |
/kit <reload> | Reloads kits from config | LiteKits.reload |
Config
Under most circumstances, you should never need to touch the config file. The only user-configurable value at present is the chat prefix. Set this if you want to change the [LiteKits] chat prefix.
1 2 3 4 |
# The setting below changes the chat prefix for most messages # It supports formatting codes such as &6 settings: prefix: '&6[&4MyKits&6]&r' |
Extensions
Extensions add additional functionality to LiteKits. This means you can pick and choose which components you wish to enable, saving time and space. If you're a developer, check out the example extension here. Please only ask us for support with official extensions. If you'd like your extension added here, PM lol768 and we'll either host your extension on this project or you can use your own.
Name | Description | Author | Download |
---|---|---|---|
Kit Signs | This extension enables kit signs that can be right clicked to equip the player with a kit. | lol768 (Official extension) | Download now |
Commands | This extension allows selection of kits with /<kit name> | lol768 (Official extension) | Download now |
Cooldowns | This extension allows once-per-life and time based cooldowns | lol768 (Official extension) | Download now |
OncePerWorld | This extension only allows players to use kits once per world | Ultimate_N00b | Download now |
Development builds
If you'd like to try out the latest features available in LiteKits, use the continuous integration server linked below.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Source code
You can find the code for the plugin at GitHub. Pull requests are welcome :)
Need help?
You can make a GitHub issue here or chat with lol768 live via IRC. Please also check out the FAQ.
First file approved!
@delsolsi213
Not in the core - in an extension perhaps. I'm hoping other devs will help out with making extensions for this.
will you add an option for delay?
@jwmpine
Just do /kit create
It'll launch the wizard, ask you some questions and make it.
So how do you create a kit? when I do /kit create test it just says that kit doesn't exsist.
@Skyloop
I added permissions :-)
@xH3LLRAIZ3Rx
Yes. Everything you can put in your inventory it will support.
hmmm.
It's a great idea :D But you have to add permission because any one can use it.
And Could you add Cooldowns
Seems like a good plugin. Hope to see that "download button!"
The real up time is 67%, just to lazy to change it.
My server website.
FUCK YES! Please tell me it has Metadata Support
The code looks great, so I'm going to test it tomorrow! ;) (With an jenkins build)