worldname.yml

# List of bosses allowed to spawn in this world.
# The names must match to the ones in bosses.yml
Boss:
- Blaze
- CaveSpider
- Creeper
- Enderman
- Ghast
- LavaSlime
- PigZombie
- Silverfish
- Skeleton
- Slime
- Spider
- Zombie
- Witch
# Abilities used by each boss of this world.
# The names must match the ones in abilities.yml
# The value after the colon is optional and represents the assignation chance
Ability:
- ArmorPierce
- FirePunch:10.0
- Knockback:10.0
- LigthningAura:10.0
- Magnet:10.0
- Minions:10.0
- Slow:10.0
- Sprint:10.0
- Teleport:10.0
# Different immunities for bosses, they're all optional.
# Possible immunities: http://jd.bukkit.org/rb/apidocs/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
Immunity:
  Entity_attack: false
  Projectile: false
  Block_explosion: false
  Entity_explosion: false
  Fire: true
  Lava: true
  Fire_tick: true
  Fall: true
  Contact: true
  Drowning: true
  Lightning: false
  Suffocation: true
  Magic: false
  Poison: false
# Drop table for the world, used by each boss
Loot:
  # The roll name doesn't matter. You can add multiple roll.
  # Only one item per roll may drop.
  # The sum of the probability inside a roll shouldn't exceed 100.
  FirstRoll:
    # The item name doesn't matter. You can add multiple item.
    # Values are Material ID:Data, probability, minimal amount, maximal amount
    # Data is optional.
    FirstItem: 264:0 10.0 1 2
    SecondItem: 266:0 15.0 1 2
    ThirdItem: 265:0 20.0 1 3
    FourthItem: 263:0 25.0 1 3
  SecondRoll:
    FirstItem: 364:0 17.5 1 2
    SecondItem: 320:0 17.5 1 2
    ThirdItem: 366:0 17.5 1 2
    FourthItem: 354:0 1.0 1 1
  ThirdRoll:
    FirstItem: 280:0 3.0 1 3
    SecondItem: 374:0 3.0 1 2
    ThirdItem: 281:0 3.0 1 1