Lift
This plugin is no longer maintained
You can instead take a look at LiftReloaded: https://www.spigotmc.org/resources/liftreloaded.97551
Description
A simple elevator plugin.
Primary features:
- Command free
- No configuration needed (but there if you want it!)
- Database free (Lifts are determined by block arrangements, nothing more)
- Multi floor elevators
- Multi passenger elevators, including mobs and dropped items
- Abstract elevator shaft shapes
- Redstone triggers
- Carpets can now be placed in any elevator floor. No more unsightly glass!
- All rails can now be put in shafts. Minecarts will now go up and down lifts and resume their previous speed upon arrival (this is largely untested, more feedback here is needed!)
Video note: the sign below the button is no longer needed! See the build instructions below for the new method.
More video tutorials - English, Deutsch, Português
How it works
No commands! No save file to worry about! It is easy to add, remove, or change floors. Just place or remove blocks! Lifts are made by scanning block arrangements are not saved or stored in memory after they are used. With the default configuration this is a fast process, less than 20 milliseconds.
Installation
Just drop the plugin in the plugin folder and play! No permissions to set up and the configuration is set up with defaults that will work for most servers. If you use a permission manager you might have to add add the permission "lift" and "lift.change" This is a bug in some managers
Here is the default configuration if you wish to play with the settings or language:
# Note: Smaller values result in less lag. Lift speed less than 0.4 may not work well for non spout servers. maxLiftArea: 16
maxHeight: 256
debug: true
autoPlace: false
preventEntry: false
preventLeave: true
checkFloor: false
liftMobs: true
floorBlocks:
- GLASS
- '*_STAINED_GLASS'
redstone: false
STRING_oneFloor: There is only one floor.
STRING_currentFloor: Current Floor
STRING_dest: §1Dest
STRING_cantEnter: Can't enter elevator in use
STRING_cantLeave: Can't leave elevator in use
baseBlockSpeeds:
IRON_BLOCK: 0.5
- maxLiftArea is the number of connected blocks the lift can be. Larger values will result in a longer start up time when using a lift. Super large values can even freeze your server for a moment.
- maxHeight limits how tall an elevator can be.
- debug prints out extra information that can help me track down errors
- autoPlace will automatically position entities over the center of the base blocks which can prevent them from hitting edges and getting stuck
- preventEntry blocks players from entering moving lift.
- preventLeave blocks players from leaving a moving lift.
- checkFloor prevents glass duping. With it false the plugin will NOT check to make sure all the floors have all the glass blocks filled it, but will have better performance for busy servers.
- redstone can start a lift by using a redstone signal to the block behind the lift button. This can result in some lag on servers with a lot of pulsing redstone signals.
- floorBlocks is a list of valid blocks for the flooring of floors. * is a wildcard. For example, '*_STAINED_GLASS' allows all blocks with '_STAINED_GLASS' as the block name.
- baseBlockSpeeds is a list of blocks you wish to use in the elevator base and how fast they make the lift. Multiple block types can be added. For example:
baseBlockSpeeds: IRON_BLOCK: 0.5 GOLD_BLOCK: 0.75 DIAMOND_BLOCK: 1.0
This example has three different blocks that can be used as a base, with faster lifts being more expensive. Make sure there are two spaces for proper yaml formatting!
Permission
There are two permission nodes. By default both are set to true allowing anyone to use lifts right away:
- "lift" allow players be passengers and use lifts. To not let players use the lift, set lift to false in your permission plugin of choice.
- "lift.change" allow players to change destination floors of any lift. To not allow players to change the floor signs, set lift.change to false in your permission plugin of choice.
I will not be adding permissions to individual lifts. It is not possible with how the code works.
Usage With Default Config
1) Create the bottom floor with iron blocks. An elevator can be as small as 1 block or as big as 15 blocks in any shape. Smaller areas will have less lag. Make sure the lift iron blocks don't touch any other iron in the building the plugin doesn't know the difference!
2) Next create the floor's control panel. On a wall place the following blocks. The signs and buttons must be "over" one of the iron base blocks.
- Required sign, leave blank or put the name of the floor on the first line.
- Button
- Air
- Iron floor block you just placed.
3) Create the elevator shaft. To create a new floor platform use glass blocks instead of iron. Like the first floor over one of the glass blocks create the floor interface.
- Required sign, leave blank or put the name of the floor on the first line.
- Button
- Air
- Glass floor
4) Make sure the shaft is clear of all obstructions except for floor glass, buttons and signs. Torches and vines are also allowed in the elevator shaft.
5) To use your elevator right click the sign above the button to select a destination floor. The sign will automatically add the correct information.
Important Notes
If you find a bug or a feature not working as advertised please report to the ticket page. Bug reports in the comments will (probably) be ignored.
There is a config to adjust max lift area, lift height, lift speed, and a few other options. The defaults are sane and most people wont need to change them.
FAQ
Q: Will you add build permissions?
A: No. Permissions are attached to players. An elevator is created by scanning a chunk for specific blocks in specific places. There is no easy way to stop a player from finishing an elevator without doing expensive, lag-causing calculations. To prevent a player from building an elevator you must prevent them from placing one of the elevator block types (iron block, sign, glass, or button). There are other plugins with this functionality.
Q: What are valid blocks to use inside the shaft?
A: Other than the glass blocks for the lift floors you play places torches, signs (ideal for sensors), buttons, vines, ladders, carpets, redstone, rails, and water.
Q: Will you add economy?
A: No. There are too many variations on how to do this and I want to keep the plugin focused and simple. There are other plugins you can use to add economy. One example is charging for button pressing:
Troubleshooting
For Lift versions < 50
You are getting errors with block X473 like:
1:34:32 [INFO] [Lift] [DEBUG] Starting elevator gen caused by: MXPLRS_Kirill v42 21:34:32 [INFO] ==Unknown Error== 21:34:32 [INFO] Yscan: 64 21:34:32 [INFO] Block: X473 21:34:32 [INFO] Is Valid Block: false 21:34:32 [INFO] Is Base Block: false 21:34:32 [INFO] [Lift] Player elevator generation returned a null object. Please report circumstances that generated this error.
The issue you are having is exceptionally likely to be due to Railcraft's tracking block (visible with the goggles as the tracking aura), you can disable it by setting block.hidden to 0 in Railcraft's config. The default ID of this block is 473.
Cool, thanks for your quick response
Harmless error from the plugin metrics code. It is safe to ignore.
Hi, Im getting the following error after installing your plugin
14.08 05:46:09 [Server] INFO Caused by: java.lang.NoSuchMethodError org.bukkit.Server.getOnlinePlayers()Ljava/util/Collection;
14.08 05:46:09 [Server] INFO at java.lang.Thread.run(Unknown Source)
14.08 05:46:09 [Server] INFO at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
14.08 05:46:09 [Server] INFO at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
14.08 05:46:09 [Server] INFO at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:56)
14.08 05:46:09 [Server] WARN org.apache.commons.lang.UnhandledException Plugin Lift v51 generated an exception while executing task 32
14.08 05:46:09 [Server] WARN Exception in thread "pool-3-thread-7"
@MasterGabeMOD
:)
Whoa, this plugin is still active!?
Almost 70% of the plugins I used in 2011/2012 are abandoned or deleted.
Awesome author you are!
Hi there,
I have a little problem. I have set with the help of Worldedit a building ten blocks down.
This also a part of a lift was put ten blocks down. After that he no longer worked. I then removed all signs and buttons and built everything new, but he no longer works.
A restart of the server did not help. Except in this one place, I can continue to build elevators everywhere.
What can I do?
Thank you so much.
EDIT: I have solved the problem. Not the moving with Worldedit was the problem, but that I had subsequently changed the walls in iron.
Furthermore, I then installed LWC and because signs are protected by default. I've had to change in the settings and everything is working again.
@wrecktify80
When right clicking on the sign does it select floor 3? If it doesn't then you have a incorrectly built floor.
[12:39:29 INFO]: [Lift] Critical Error. Startfloor||DestFloor is null. Please report entire stacktrace plus the following error codes. [12:39:29 INFO]: [Lift] Sign destination: 3 [12:39:29 INFO]: [Lift] Floormap: {67=net.croxis.plugins.lift.Floor@6fa2c09e, 72=net.croxis.plugins.lift.Floor@2613fe54} [12:39:29 INFO]: [Lift] Floormap2: {1=net.croxis.plugins.lift.Floor@6fa2c09e, 2=net.croxis.plugins.lift.Floor@2613fe54} [12:39:29 INFO]: [Lift] Start y: 72 [12:39:36 INFO]: [Lift] Critical Error. Startfloor||DestFloor is null. Please report entire stacktrace plus the following error codes. [12:39:36 INFO]: [Lift] Sign destination: 3 [12:39:36 INFO]: [Lift] Floormap: {67=net.croxis.plugins.lift.Floor@5a854c8f, 72=net.croxis.plugins.lift.Floor@65656eb6} [12:39:36 INFO]: [Lift] Floormap2: {1=net.croxis.plugins.lift.Floor@5a854c8f, 2=net.croxis.plugins.lift.Floor@65656eb6} [12:39:36 INFO]: [Lift] Start y: 72
Does it work with other material exept diamond block and iron block
@Cseraphi
I still can't replicate it. Try setting the lift debug to true and test it on your server. Pastebin/github issue the relevant part of the log.
Also in newer Lift versions you can add additional floor types if you want a rail for your carts to land on.
Ah! That's it. Gold and diamond works fine, but the slow iron lifts don't.
I'd still consider it a bug though, since it locks up the lift and won't fix itself. (Maybe when you click the lift button on a lift that is currently in operation, it kills the lift if it has been running for more than X seconds?)
@Cseraphi
I can't replicate this error. Try bumping lift speed up a couple tenths.
I'm trying to build a trade gallery using lifts on minecarted villagers, and as of version 49 it's not working. Raising a carted villager causes him to go up 90% of the way to the landing, then slowly drift back down. The glass on the landing never reappears and if you enter the lift you start violently bouncing around and get the 'you cannot enter the lift while it is in use' message until you teleport out. This will continue until the plugin is reloaded.
I've gotten this exact same behavior with and without rails on the base blocks. (I cannot put rails on the glass blocks of the upper landings, of course.)
@EvandroCJ
V39 should be good enough to work on your server. Anything newer requires features only found in newer versions of bukkit.
I have maked exactlye the same elevator as you on the video but i can't use it, the signs is not automatically placing the words and nothign happens when i click in the Stone Button.
I'm using the 1.5.2 bukkit with the v46 version of lift, because v47 and v8 are getting error in the cmd. There is any way to solve it? As i said i did the same thing as you in the video.
@Edit i found the problem, it is working only with the V39 or less, there is any way to make the new version works on 1.5.2? If not, the V39 is still good to put on my server? Cause i don't know if it is stable and viable for a online server.
Thanks you
@Max633
Please read the manual section on the config file hint: set glassCheck to true
Usebug glass infinity with a silk touch..
@BryanChung
I *think* so. just make sure to remove references to stain glass in the config. I don't have the source in front of me so I am not positive though. Please report back if it does/doesn't work. If it doesn't I'll attempt to improve compatibility.
Can I use Lift 48 (and moving forward) for 1.6.4?