LevelCraft Reborn
RE-CODE IN PROGRESS!!!
Coming Soon To LevelCraft
- EXP for each level; the user will be given 1 EXP bank. They gain EXP by mining, combat, etc.. HOWEVER, unlike old levelcraft this will only add to your TOTAL Exp and not to your level EXP (Levels will no longer have EXP Data)
- Leveling Up; When a Players EXP Bar fills (this will be the EXP above the health bar) the user will "Level-Up". When a user levels up, a GUI will open and they will be able to place their SP in the skills they want.
- Credits; Like Old levelcraft, Skills can still level-up However, Skill levels will be called Skill Credits instead.
- SP (Stat Points); Each time you Level-up, you will be assigned SP to put towards Credits in other skills. Each time a player levels-up they will be given 4 SP (editable in configs).
- Skills; Like old Levelcraft, When a skill reaches a high enough level (Credit) they will unlock skills. However, Skills will now cost MP. Later I hope to find a way to make Skills Bindable to the keyboard.
- Mana Points (MP); A little scoreboard on the side of the screen will tell the users how much MP they have left. MP will be used up by Skills and can be replaced over time or by right clicking with a gold ingot in hand (heals 1,000MP)
- Renamed Levels to Classes
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Example of Level-Up GUI
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TODO List before First Release
Classes [Skills]:
- Mining [BlastMine, 2xDrop, StoneSeaking, SuperHeat] ~ 0%
- Wood Cutting [Timber, SuperHeat] ~ 0%
- Combat [SuperHeat, BleedingSlice] ~ 0%
- Archery [BleedingArrow, LongRange, SuperHeat] 0%
- Excavation [SuperHeat, 2xDrop, Discovery] 0
(Classes that share the same skills will also share the same SP within that skill)
- Commands 25% done, Permissions Setup, and some commands
- Help Menu 75% done.
- GUIs ~ 2% done
- MP System 0%
- SP System 0%
NOTICE
A early release of the plugin is available at any time, just send me a PM asking for it and I will send you what I have DONE (Many features may be missing).
This will be better documented in the end.
Where can I download the new version? the suite etc are all in the 0.1.7.2 section...
Also, a suggestion: A dynamic permissions node which gives an XP boost to all levels, such as: levelcraft.boost.20 would give 20% more XP for any action across all levels, or
levelcraft.boost.mining.20 would be 20% more in just mining.
I want to add them as donation rewards :) (Of course if you did that, I'd pass a small fraction of donations on to you)
hey samiko do you have an approximate date for when fogery will be out? or not till 1.9?
my server is getting spamed with there level progress everytime they do a action any way to disable that? iam using your 0.1.8 version
The plugin updater keeps trying to give me a new copy of LevelCraft, v0.2. But putting it in throws out errors for every level plugin that they're out of date. I can't find any newer editions of them though, and the site here still shows 1.7.2 as the newest. Am I missing something?
There is a small mistake in your post:
LCFarning: http://dev.bukkit.org/server-mods/levelcraft/pages/lcfarming/
Farming-@TechNinja415
The Elemental arrows are WIP. Only availiable to ops atm. Fire/Water and ice arrow do do things. I think only the fire arrows work (x2 Damage) against direct hit mobs. Others are splash damage. Leveling is not encorporated into them yet.,
I got it to work :D ty for your help.
another question: Is there a cooldown on the special arrow types? I got explosive arrows to work for like two or three shots, and the fire/water/ice arrow don't seem to do anything at the moment.
Do they only work against monsters? Or are there any specific conditions I must match, aside from meeting the adjustable level requirements and enabling them as "true".
@TechNinja415
Here are some parts of my permissions.yml from PEX:
I first disallow the leveling of all skills (feature of our server) to then allow special groups special skills:
Works great and how it should be.
@TerraNetworkOrg
Thanks for letting me know it works, but more precisely, LevelCraft works fine, it just won't pick up any permissions I input so I can't assign certain levels to specific groups/users. Can you clarify if this function works for you?
If so, thanks for the info.
@TechNinja415
Work's well with Permissions 3 and PEX. There is no "UsePerms: true" inside my config and it works for months now. Can't help you, sry!
I can't get Permissions to work, I've tried the following separately: PEX, BukkitPermissions, Permissions 3
On your permission nodes page, it says to put the "UsePerms" value to "true" in the config file of which there is no such setting in the config file, and does not work even if I add the line "UsePerms: true"
Server always comes up with "No Permissions found enabling all levels."
Any ideas? Any feedback is appreciated.
@Samkio
The idea with level*constant sounds very good!
@TerraNetworkOrg
Technically the config will work despite being the wrong names. :P I will force him to update it >.<
Not possible no. I was thinking a better range system. Basically Level *constant = Damage dealt. Therefore every level helps.
Gonna set up Forums soon for ideas and shiz, :D
@Samkio: Is it possible, to allow us to set range to more than 3dmg?
New platform, new fun? :-)
Dev Bukkit is nice for my bookmarks, now i can sort it by name :P
Is the Digging-Config working again?
Or does copy&paste from Excavation works?
@BioRage
It keeps chaing it. -.-
Test1
Development stage RELEASED :D
Test.
Test.
Prox