Default Configuration Files (v2.28)
Default Configuration Files
Default config (config.yml):
#
# Enable spawning with a sign and redstone (ops only). Needs a server reload!
#
enablesign: no
#
# If signs are enabled, the server-wide cooldown in seconds (default is 1 second).
#
signCooldown: 1
#
# A custom death message when a creature kills a player. You can use color codes.
#
KillPlayerMessage: "<player> was slain by <creature>"
#
# The display name of the bat. You may use color codes with the '&' character (e.g. &3)
#
displayname: "Crazy Bat"
#
# Bat health. Game default is 6.
#
bathealth: 6
#
# Custom messages. Pretty self-explanatory.
# The "<player>" part will be replaced with the name of the player who killed the bat.
# You may use color codes with the '&' character.
#
messages:
kill: "<player> has killed the crazy bat! Way to go!"
shootdown: "<player> has shot the crazy bat! Pure skills!"
potion: "<player> used magic to destroy the bat! That's the spirit!"
#
# Drops
#
# This is a list of stuff dropped when the bat is killed/dead. The first number is the quantity and the second is the item id.
# For example, "2 266" means 2 gold ignots. See an updated minecraft item ID for different item IDs.
# If no items are listed there will be no drops (leave 1 empty item on the list).
#
drops:
- 2 266
- 1 31
#
# Alternative creatures:
#
Creatures:
Cow:
displayname: "&3Mad Cow"
health: 30
messages:
kill: "<player> has killed the mad cow! Way to go!"
shootdown: "<player> has shot the mad cow! Pure skills!"
potion: "<player> used magic to put down the mad cow! That's the spirit!"
drops:
- 2 266
Giant:
displayname: "&3Enraged Giant"
health: 50
messages:
kill: "<player> has slain the giant! Way to go!"
shootdown: "<player> has shot down the giant! Pure skills!"
potion: "<player> used magic to defeat the giant! That's the spirit!"
drops:
- 2 266
Wolf:
displayname: "&3Rabid Dog"
health: 20
angry: yes
messages:
kill: "<player> has killed the rabid dog! Way to go!"
shootdown: "<player> has shot the rabid dog! Pure skills!"
potion: "<player> used magic to put down the rabid dog! That's the spirit!"
drops:
- 2 266
Zombie:
displayname: "&4Demon"
health: 60
messages:
kill: "<player> has killed the &4Demon&f! Thank God it's over!"
shootdown: "<player> has shot the &4Demon&f! Pure skills!"
potion: "<player> used magic to smite the &4Demon&f! That's the spirit"
#
# Push targets into the air, dealing damage, every 13 seconds
#
push:
distance: 6
damage: 3
every: 13
#
# Pounce on target every 11 seconds
#
pounce:
every: 11
#
# Splash poison (level 1) every 7 seconds
#
splash:
type: 19
level: 1
every: 7
#
# Spawn a new creature every 12 seconds, if a player is targeted.
# The new creature will live for 8 seconds before disappearing.
# The target of the new creature will be the same as the target of the zombie.
#
spawn:
type: Zombie
every: 12
timetolive: 8
equipment:
helmet:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_HELMET
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 2
chestplate:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_CHESTPLATE
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 2
leggings:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_LEGGINGS
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 2
boots:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_BOOTS
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 2
weapon:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_SWORD
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
KNOCKBACK: 2
DAMAGE_ALL: 3
drops:
- 5 266
CaveSpider:
displayname: "&6Spider Queen"
health: 40
#
# Pounce on target every 5 seconds
#
pounce:
every: 5
messages:
kill: "<player> has killed the Spider Queen! She is gone for good!"
shootdown: "<player> has shot the Spider Queen! Pure skills!"
potion: "<player> used magic to melt the Spider Queen! That's the spirit"
#
# Give the spider a powerful strengh effect (id=5) for 10000 ticks of level 5
#
effect:
type: 5
duration: 10000
amplifier: 5
drops:
- 32 266
- 10 30
Skeleton:
displayname: "&4Insane Bowman"
health: 40
#
# Splash poison (level 1) every 8 seconds
#
splash:
type: 19
level: 1
every: 8
messages:
kill: "<player> has killed the Bowman! Thank God it's over!"
shootdown: "<player> has shot the Bowman! Pure skills!"
potion: "<player> used magic to smite the Bowman! That's the spirit"
equipment:
helmet:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_HELMET
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 3
chestplate:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_CHESTPLATE
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 3
leggings:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_LEGGINGS
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 3
boots:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_BOOTS
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 3
weapon:
==: org.bukkit.inventory.ItemStack
type: BOW
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
ARROW_DAMAGE: 5
ARROW_KNOCKBACK: 3
drops:
- 15 266
#
# When dead, turn into the spider queen (see CaveSpider creature)
# To disable this, enter "no" as the value of "type"
#
turninto:
type: CaveSpider
#
# Spider nightmare anyone? The spiders will get stronger whenever respawned...
#
Spider:
displayname: "&aItchy"
effect:
type: 5
duration: 1000
amplifier: 1
#
# Turn into a new spider on death, with more health each time!
# To disable this, enter "no" as the value of "type"
#
turninto:
type: Spider
getbetter: yes
PigZombie:
displayname: "&5Deranged Zombie"
health: 30
#
# Splash poison (level 1) every 5 seconds
#
splash:
type: 19
level: 1
every: 5
#
# Will drop a power 2 enchanted book and a special stone...
#
drops:
- ==: org.bukkit.inventory.ItemStack
type: ENCHANTED_BOOK
meta:
==: ItemMeta
meta-type: ENCHANTED
enchants:
ARROW_DAMAGE: 2
- ==: org.bukkit.inventory.ItemStack
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "Pig's Gift"
lore:
- 'Type: Special Stone'
EntityHorse:
displayname: "&5Jumpy"
health: 100
saddle: true
#
# Flying - if set to yes, the horse will be able to jump in mid-air and fly
#
flying: no
horsecolor: WHITE
horsevariant: HORSE
horsestyle: BLACK_DOTS
horsearmor:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_BARDING
effect:
type: 8
duration: 10000
amplifier: 3
# Pounce physics skill settings
pounce:
jump: 2.0
distance:
const: 0.18
coefficient: 0.45
yconst: 0.6
ycoefficient: -0.01
soundeffect: ENDERDRAGON_WINGS
Extreme profile (extreme.yml)
Creatures:
Zombie:
displayname: "&4Kobalos"
health: 200
messages:
kill: "<player> has killed &4Kobalos&f! Thank God it's over!"
shootdown: "<player> has shot &4Kobalos&f! Pure skills!"
potion: "<player> used magic to smite &4Kobalos&f! That's the spirit"
#
# Push targets into the air, dealing damage, every 9 seconds
#
push:
distance: 10
damage: 15
every: 9
#
# Pounce on target every 11 seconds
#
pounce:
every: 11
#
# Splash poison (level 2) every 7 seconds
#
splash:
type: 19
level: 2
every: 7
#
# Spawn a new creature every 20 seconds, if a player is targeted (not when the zombie is idle).
# The new creature will live for 10 seconds before disappearing.
# The target of the new creature will be the same as the target of the zombie.
# You can specify the creature profile (config file to load from). The default will be "current profile".
#
spawn:
type: CaveSpider
every: 15
timetolive: 10
profile: default
#
# Upon death, turn into a spider (taken from the extreme profile)
#
turninto:
type: Spider
profile: extreme
equipment:
helmet:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_HELMET
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 5
THORNS: 3
chestplate:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_CHESTPLATE
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 5
THORNS: 3
leggings:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_LEGGINGS
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 5
THORNS: 3
boots:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_BOOTS
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 5
THORNS: 3
weapon:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_SWORD
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
KNOCKBACK: 3
DAMAGE_ALL: 15
FIRE_ASPECT: 3
# Regen effect
effect:
type: 10
duration: 10000
amplifier: 1
# Stack of diamonds and a nice sword
drops:
- 64 264
- ==: org.bukkit.inventory.ItemStack
type: DIAMOND_SWORD
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
DAMAGE_ALL: 3
display-name: "Sword of &4Kobalos"
Skeleton:
displayname: "&4Cercopes"
health: 120
#
# Splash poison (level 2) every 6 seconds
#
splash:
type: 19
level: 2
every: 6
#
# When a target is further away (25-35 blocks away), fire a long shot which blinds the targets (every 5 seconds).
#
longshot:
every: 5
effect:
type: 15
duration: 80
amplifier: 0
messages:
kill: "<player> has killed &4Cercopes&f! Thank God it's over!"
shootdown: "<player> has shot &4Cercopes&f! Pure skills!"
potion: "<player> used magic to smite &4Cercopes&f! That's the spirit"
equipment:
helmet:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_HELMET
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 4
chestplate:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_CHESTPLATE
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 4
leggings:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_LEGGINGS
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 4
boots:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_BOOTS
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 4
weapon:
==: org.bukkit.inventory.ItemStack
type: BOW
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
ARROW_DAMAGE: 15
ARROW_KNOCKBACK: 5
ARROW_FIRE: 1
# Regen effect
effect:
type: 10
duration: 10000
amplifier: 1
# A stack of diamonds and a nice bow
drops:
- 64 264
- ==: org.bukkit.inventory.ItemStack
type: BOW
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
ARROW_DAMAGE: 3
display-name: "Bow of &4Cercopes"
Spider:
displayname: "&aScylla"
health: 500
#
# Pounce on target every 8 seconds
#
pounce:
every: 8
# Increase damage effect
effect:
type: 5
duration: 10000
amplifier: 7
# drops 32 diamonds
drops:
- 32 264
Creeper:
displayname: "&7Lost Spirit"
health: 50
supercharged: yes
#
# Pounce on target every 10 seconds
#
pounce:
every: 10
# Invisible
effect:
type: 14
duration: 10000
amplifier: 0
EntityHorse:
displayname: "&5Asbolus"
health: 100
saddle: true
rider: true
horsevariant: SKELETON_HORSE
horsearmor:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_BARDING
Note that extreme.yml appears after you swtiched to that profile for the first time with the /killthebat command.
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