InfiniteKits
Frustrated at other kit plugins that don't really do what you want them to do? Have you ever thought that there might just be a better way? Introducing InfiniteKits! With support for enchantments, custom names, lore, custom potion creation, player head support, dyed armor and custom repair values on the items, cooldowns, in game kit editing, and a whole bunch more this plugin easily passes up all the competition!
Features (Stuff added in newest version is in green letters)
- Easy chest GUI to edit your kit
- Supports Enchantments, even ones that you can't get in game!
- Supports Written Books, custom item names, lore, custom potions, player heads, dyed armor, and custom repair values!
- Create custom items (item names, lore, potions, player heads, and custom repair values) in game!
- Make a first time login kit to give to all new players upon login (just use the kit name "firstloginkit")!
- Set cool downs on kits
- Economy integration through Vault (optional)
- CommandPoints integration (optional)
- Have kits use both CommandPoints and money, or either or. It's your choice!
- Let the player choose to either spend their hard earned commandPoints or money using different commands with the dual economy system. (as long as the kit is set to accept either one instead of needing both)
- In game kit editing, set anything about a kit in game!
Permissions
- infinitekits.modifykit - Allows the player to edit kits
- infinitekits.free - This player is allowed to get any kit for free
- infinitekits.nocooldown - Exempt this player from cool downs on kits
- infinitekits.kit.[kitname] - Allows the player to use the kit (defaults to everyone being able to use kits)
- infinitekits.potions.create - Allows the player to create and customize potions
- infinitekits.customize.displayname - Allows the player to customize the item name
- infinitekits.customize.lore - Allows the player the ability to customize the item lore
- infinitekits.customize.repaircost - Allows the player the ability to set the repair cost of an item
- infinitekits.customize.heads - Allows the player to spawn custom player heads
Commands
- /kit [kitname] - Gives a user a kit, using money first, then command points if enabled.
- /ikit [kitname] - Gives a user a kit using their money if enabled.
- /ckit [kitname] - Gives a user a kit, using their command points if enabled.
- /mkit edit <kitname> - Creates or edits the kit with that name with a nice chest GUI for adding or removing items.
- /mkit clone <originalkitname> <newkitname> - Clones an existing kit to a new kit which you can then edit in a nice chest GUI.
- /mkit additem <kitname> - Either creates a kit with the quantity of the item you have in your hand, or adds it to the current kit with the same name
- /mkit removeitem <kitname> - Removes the item held in your hand from the current kit
- /mkit setprice <kitname> <price> - Sets the economy price of the kit
- /mkit setcp <kitname> <price> - Sets the amount of command points needed to get the kit
- /mkit requireboth <kitname> - Requires the player to have both the command points, and money set to purchase the kit (if the kit uses just command points or just money make sure to have this set, and the other value set to zero)
- /mkit requireone <kitname> - The player can purchase this kit with either their command points or in game money, it doesn't need both
- /mkit setcooldown <kitname> <cooldown> - Sets the cooldown for the kit in seconds before players can use it again
- /mkit remove <kitname> - Deletes an entire kit
- /newpotion <quantity> - Spawns a water bottle of the desired amount. If no quantity is specified then it just gives you 1
- /npeffect [potioneffect] [multiplier] [duration] <ambient> - Adds a potion effect to the potion in your hand. Duration is in ticks. Ambient is either true or false and controls wether the potion particle effect is displayed.
- /infinitekits [setname] [item name] - Sets the name of the item you are holding in your hand
- /infinitekits [setlore] [lore] - Sets the lore of the item you are holding in your hand erasing any previous lore
- /infinitekits [addlore] [lore] - Adds another line to the lore of the item you are holding
- /infinitekits [setrepaircost] [repair cost] - Sets the repair cost of an item
- /infinitekits [playerhead] [player name] - Gives you the specified player's head
@dekelsho
When you add the first item to a kit it auto creates it. /mkit additem <kitname> - Either creates a kit with the quantity of the item you have in your hand, or adds it to the current kit with the same name
Will there ever be support for slots ? I am just wondering because... Say you create a load out kit for an archer class. Would be nice to have the leather armor or any armor for the kit auto equip. Great plugin though. Can't wait for the update.
Was also wondering. Is there any way to give something that stacks like potions in a non stacking way ? Thanks.
i wondering how i creat a kit. there its no such command to create it? and if it doesnt please give me the yml text that i need to feel out for making a kit.
Sorry, but I think I may have actually beaten out the legendary Tux2 on this one. I'll be uploading my own kits plugin shortly. :P
@TheFluffey
Deny everyone the permission node: infinitekits.kit.* then just give them the specific kits that you want them to have.
@Tux2
Also, a cool feature to add would be the ability to use kits on events, such as death. So you can use a kit once per life, only allowing one kit for pvp, etc.
@Tux2
How do the specific kit permissions work if everyone by default has all kits available. I want people to be able to purchase better kits.
Basically, I want only donators to be able to use a kit, so I give them the node for it. But everyone can still.
@TheFluffey
Delete the config.yml and have it generate the sample config. I'll fix this bug in the next update.
I get the following error http://pastebin.com/Lf7D0ti9
Amazing, using it now!