InfiniteKits
Frustrated at other kit plugins that don't really do what you want them to do? Have you ever thought that there might just be a better way? Introducing InfiniteKits! With support for enchantments, custom names, lore, custom potion creation, player head support, dyed armor and custom repair values on the items, cooldowns, in game kit editing, and a whole bunch more this plugin easily passes up all the competition!
Features (Stuff added in newest version is in green letters)
- Easy chest GUI to edit your kit
- Supports Enchantments, even ones that you can't get in game!
- Supports Written Books, custom item names, lore, custom potions, player heads, dyed armor, and custom repair values!
- Create custom items (item names, lore, potions, player heads, and custom repair values) in game!
- Make a first time login kit to give to all new players upon login (just use the kit name "firstloginkit")!
- Set cool downs on kits
- Economy integration through Vault (optional)
- CommandPoints integration (optional)
- Have kits use both CommandPoints and money, or either or. It's your choice!
- Let the player choose to either spend their hard earned commandPoints or money using different commands with the dual economy system. (as long as the kit is set to accept either one instead of needing both)
- In game kit editing, set anything about a kit in game!
Permissions
- infinitekits.modifykit - Allows the player to edit kits
- infinitekits.free - This player is allowed to get any kit for free
- infinitekits.nocooldown - Exempt this player from cool downs on kits
- infinitekits.kit.[kitname] - Allows the player to use the kit (defaults to everyone being able to use kits)
- infinitekits.potions.create - Allows the player to create and customize potions
- infinitekits.customize.displayname - Allows the player to customize the item name
- infinitekits.customize.lore - Allows the player the ability to customize the item lore
- infinitekits.customize.repaircost - Allows the player the ability to set the repair cost of an item
- infinitekits.customize.heads - Allows the player to spawn custom player heads
Commands
- /kit [kitname] - Gives a user a kit, using money first, then command points if enabled.
- /ikit [kitname] - Gives a user a kit using their money if enabled.
- /ckit [kitname] - Gives a user a kit, using their command points if enabled.
- /mkit edit <kitname> - Creates or edits the kit with that name with a nice chest GUI for adding or removing items.
- /mkit clone <originalkitname> <newkitname> - Clones an existing kit to a new kit which you can then edit in a nice chest GUI.
- /mkit additem <kitname> - Either creates a kit with the quantity of the item you have in your hand, or adds it to the current kit with the same name
- /mkit removeitem <kitname> - Removes the item held in your hand from the current kit
- /mkit setprice <kitname> <price> - Sets the economy price of the kit
- /mkit setcp <kitname> <price> - Sets the amount of command points needed to get the kit
- /mkit requireboth <kitname> - Requires the player to have both the command points, and money set to purchase the kit (if the kit uses just command points or just money make sure to have this set, and the other value set to zero)
- /mkit requireone <kitname> - The player can purchase this kit with either their command points or in game money, it doesn't need both
- /mkit setcooldown <kitname> <cooldown> - Sets the cooldown for the kit in seconds before players can use it again
- /mkit remove <kitname> - Deletes an entire kit
- /newpotion <quantity> - Spawns a water bottle of the desired amount. If no quantity is specified then it just gives you 1
- /npeffect [potioneffect] [multiplier] [duration] <ambient> - Adds a potion effect to the potion in your hand. Duration is in ticks. Ambient is either true or false and controls wether the potion particle effect is displayed.
- /infinitekits [setname] [item name] - Sets the name of the item you are holding in your hand
- /infinitekits [setlore] [lore] - Sets the lore of the item you are holding in your hand erasing any previous lore
- /infinitekits [addlore] [lore] - Adds another line to the lore of the item you are holding
- /infinitekits [setrepaircost] [repair cost] - Sets the repair cost of an item
- /infinitekits [playerhead] [player name] - Gives you the specified player's head
@LucasCMC
Awesome! I'm glad this plugin is found quite useful. I want to make this plugin the most powerful plugin out there for making custom kits with support for items other kit programs only dream about, and my next step is NBT data. As NBT data is tricky to mess with by hand I would recommend letting the program grab the data from an already generated item once the support is in to ensure that no errors are thrown when someone tries to redeem the kit.
Thank you for your amazing work on this plugin! And thank you for working on add NBT tags! My co admins on our server LOVE your plugin <3
@LucasCMC
I'll definitely figure out how to do that. All the new NBT tag stuff is really slowing me down with this plugin, but should be easy enough to add...
Hello can you add the ability to use potions like this in your kits?
@xH3LLRAIZ3Rx
Nvm i found out how, with commandblocks that is
@xH3LLRAIZ3Rx
and also please add support for metadata values such as name of items and lore
can you add a kit giving command, for commandblocks
Is is possible to make a kit that gives you the armor that is already equipped (in the armor slot)? I keep trying to somehow do it without taking the time to put the armor on. I tried the plugin autoarm, but it never works for me. Maybe set the items to specific slots
@haduke
What version of the plugin are you using? What version of Craftbukkit are you using?
When I make a new kit, then try to change the price for it, it tells me that the kit doesn't exsist. Even when I try to delete the two example kits and use their names, it tells me that the kits don't exsist.
@MattIsNotMyNameMC
Double click the jar, there should be some folders and documents, open "plugin.yml" and change the permissions from there. Hope that helped ;)
@Shaymin291
Just do /kit in game.
could you make so you can get a list of the kits?
@ibab
That's actually next on my agenda.
Can you make a kit to be given to a player when player joins?
Hey can you please pm me I got project that I want you to do I'm willing to pay
Can you add potion effects to kits? and another question, does the armor go straight to the armor slots in the inventory?
Can someone please help me, my server is opening tomorrow and I cant figure out how to make it so not everybody has access to every kit by default... Please help
@KoreanJunkee
throw me a pm of your permissions file (Use pastebin)
I have a feeling you are admin and you have * node. That makes you have all kits no matter what :P
how can i give another player a kit with a command?