Help/Configuration/World Configuration
Help Topics > Configuration > World Configuration
Version 1.5.2-R0.1 R3 and up:
File on Disk(Defaults): <CraftBukkit root>/plugins/Inception/default.yml
File on Disk(per-world): <CraftBukkit root>/plugins/Inception/per-world/<world name>.yml
# Authors: Xaymar # Copyright: 2012-2013 (c) Inception Plugin Team. # License: CC BY-SA 3.0 # Inception by Inception Plugin Team is licensed under a # Creative Commons Attribution-ShareAlike 3.0 Unported # License. # # Title Address # ------------------------------------------------------------------------------- # Entity Names: http://jd.bukkit.org/apidocs/org/bukkit/entity/EntityType.html # Material Names: http://jd.bukkit.org/apidocs/org/bukkit/Material.html # Regular Expressions: http://www.regular-expressions.info/refflavors.html # # Node Explanation # ------------------------------------------------------------------------------- # World: # Enabled: Is this WorldHandler enabled? # SynchronizeWith: Should this world be time synchronized to another world? # OverlapEvents: Events on which Overlapping can react. # BlockPlace: Trigger when a block is placed. # BlockBreak: Trigger when a block is broken. # BlockBurn: Trigger when a block burns away. # BlockFade: Trigger when a block fades away. # BlockForm: Trigger when a block forms. # BlockGrow: Trigger when a block grows. # BlockSpread: Trigger when a block spreads. # BlockFromTo: Trigger when a block 'moves' (liquids, buggy). # BlockPhysics: React to physics interactions (falling, launching, ...). # LeavesDecay: React to leaves decaying. # SignChange: React to sign changes. # Above: # World: What world is above this one? # Teleport: # Enabled: Is teleporting enabled? # From: From what layer (and above) should we teleport players? # To: To what layer (and above) should we teleport players? # Safe: Make the teleport upwards safe for players to breathe? # Platform: Make the teleport upwards safe for players to stand? # EntityFilter: A Regular Expression that matches all entities to be disallowed from teleporting. Matches by Class Name. # Overlap: # Enabled: Is overlapping enabled? # From: From what layer in the above world should we start from? # To: To what layer should these get copied? # Layers: How many layers should get copied? # SourceFilter: A Regular Expression that matches all unplacable materials while Overlapping. Matches by ID. # TargetFilter: A Regular Expression that matches all unreplacable materials while Overlapping. Matches by ID. # Below: # World: What world is below this one? # Teleport: # Enabled: Is teleporting enabled? # From: From what layer (and below) should we teleport players? # To: To what layer (and below) should we teleport players? # Safe: Make the teleport downwards safe for players? # PreventFalldamage: Should Inception prevent falldamage for players? # EntityFilter: A Regular Expression that matches all entities to be disallowed from teleporting. Matches by Class Name. # Overlap: # Enabled: Is overlapping enabled? # From: From what layer in the above world should we start from? # To: To what layer should these get copied? # Layers: How many layers should get copied? # SourceFilter: A Regular Expression that matches all unplacable materials while Overlapping. Matches by ID. # TargetFilter: A Regular Expression that matches all unreplacable materials while Overlapping. Matches by ID. World: Enabled: false SynchronizeWith: '' OverlapEvents: BlockPlace: false BlockBreak: false BlockBurn: false BlockFade: false BlockForm: false BlockGrow: false BlockSpread: false BlockFromTo: false BlockPhysics: false LeavesDecay: false SignChange: false Above: World: '' Teleport: Enabled: false From: 247 To: 24 Safe: false Platform: false EntityFilter: (Painting|EnderDragon|Lightning|Weather|ComplexEntityPart) Overlap: Enabled: false From: 255 To: 0 Layers: 32 SourceFilter: '' TargetFilter: '' Below: World: '' Teleport: Enabled: false From: 8 To: 231 Safe: false PreventFalldamage: false EntityFilter: (Painting|EnderDragon|Lightning|Weather|ComplexEntityPart) Overlap: Enabled: false From: 0 To: 255 Layers: 32 SourceFilter: '' TargetFilter: ''
Version 1.5.2-R0.1 R2:
File in .jar Archive: ./Configuraton/world-config.yml
File on Disk(Defaults): <CraftBukkit root>/plugins/Inception/default.yml
File on Disk(per-world): <CraftBukkit root>/plugins/Inception/per-world/<world name>.yml
# Authors: Xaymar # Copyright: 2012-2013 (c) Inception Plugin Team. # License: CC BY-SA 3.0 # Inception by Inception Plugin Team is licensed under a # Creative Commons Attribution-ShareAlike 3.0 Unported # License. # # Title Address # ------------------------------------------------------------------------------- # Entity Names: http://jd.bukkit.org/apidocs/org/bukkit/entity/EntityType.html # Material Names: http://jd.bukkit.org/apidocs/org/bukkit/Material.html # Regular Expressions: http://www.regular-expressions.info/refflavors.html # # Node Explanation # ------------------------------------------------------------------------------- # World: # Enabled: Is this WorldHandler enabled? # SynchronizeWith: Should this world be time synchronized to another world? # OverlapEvents: Events on which Overlapping can react. # BlockPlace: Trigger when a block is placed. # BlockBreak: Trigger when a block is broken. # BlockBurn: Trigger when a block burns away. # BlockFade: Trigger when a block fades away. # BlockForm: Trigger when a block forms. # BlockGrow: Trigger when a block grows. # BlockSpread: Trigger when a block spreads. # BlockFromTo: Trigger when a block 'moves' (liquids, buggy). # Above: # World: What world is above this one? # Teleport: # Enabled: Is teleporting enabled? # From: From what layer (and above) should we teleport players? # To: To what layer (and above) should we teleport players? # Safe: Make the teleport upwards safe for players to breathe? # Platform: Make the teleport upwards safe for players to stand? # EntityFilter: A Regular Expression that matches all entities to be disallowed from teleporting. Matches by Class Name. # Overlap: # Enabled: Is overlapping enabled? # From: From what layer in the above world should we start from? # To: To what layer should these get copied? # Layers: How many layers should get copied? # SourceFilter: A Regular Expression that matches all unplacable materials while Overlapping. Matches by ID. # TargetFilter: A Regular Expression that matches all unreplacable materials while Overlapping. Matches by ID. # Below: # World: What world is below this one? # Teleport: # Enabled: Is teleporting enabled? # From: From what layer (and below) should we teleport players? # To: To what layer (and below) should we teleport players? # Safe: Make the teleport downwards safe for players? # PreventFalldamage: Should Inception prevent falldamage for players? # EntityFilter: A Regular Expression that matches all entities to be disallowed from teleporting. Matches by Class Name. # Overlap: # Enabled: Is overlapping enabled? # From: From what layer in the above world should we start from? # To: To what layer should these get copied? # Layers: How many layers should get copied? # SourceFilter: A Regular Expression that matches all unplacable materials while Overlapping. Matches by ID. # TargetFilter: A Regular Expression that matches all unreplacable materials while Overlapping. Matches by ID. World: Enabled: false SynchronizeWith: '' OverlapEvents: BlockPlace: false BlockBreak: false BlockBurn: false BlockFade: false BlockForm: false BlockGrow: false BlockSpread: false BlockFromTo: false Above: World: '' Teleport: Enabled: false From: 247 To: 24 Safe: false Platform: false EntitiyFilter: (Painting|EnderDragon|Lightning|Weather|ComplexEntityPart) Overlap: Enabled: false From: 255 To: 0 Layers: 32 SourceFilter: '' TargetFilter: '' Below: World: '' Teleport: Enabled: false From: 8 To: 231 Safe: false PreventFalldamage: false EntitiyFilter: (Painting|EnderDragon|Lightning|Weather|ComplexEntityPart) Overlap: Enabled: false From: 0 To: 255 Layers: 32 SourceFilter: '' TargetFilter: ''
Version 1.4.7-R1.0 R3 through 1.5.2-R0.1 R1:
File in .jar Archive: ./world-config.yml
File on Disk(Defaults): <CraftBukkit root>/plugins/Inception/default.yml
File on Disk(per-world): <CraftBukkit root>/plugins/Inception/per-world/<world name>.yml
# File: Inception/src/main/resources/world-config.yml # Provides: Template world configuration. # Authors: Xaymar # Copyright: 2012 (c) Inception Plugin Team. # License: CC-BY-SA # Inception by Inception Plugin Team is licensed under a # Creative Commons Attribution-ShareAlike 3.0 Unported # License. #Title Address #------------------------------------------------------------------------------- #Entity Names: http://jd.bukkit.org/apidocs/org/bukkit/entity/EntityType.html #Material Names: http://jd.bukkit.org/apidocs/org/bukkit/Material.html #Regular Expressions: http://www.regular-expressions.info/refflavors.html #Node Explanation #------------------------------------------------------------------------------- #World: Container for WorldHandler specific things. # Enabled: Is this WorldHandler enabled? # SyncTimeWith: With what World should it synchronize the time? #Upper: Container for the 'Above' world stuff. # World: What World is above this one? # Teleport: Container for teleporting to the above world. # Enabled: Is teleporting enabled? # From: From what layer (and above) should we teleport players? # To: To what layer (and above) should we teleport players? # Safe: Make the teleport upwards safe for players to breathe? # SafeGlass: Make the teleport upwards safe for players to stand? # EntityFilter: A Regular Expression that matches all entities to be # disallowed from teleporting. Matches by Name. # Overlap: Container for overlapping the above world. # Enabled: Is overlapping enabled? # From: From what layer in the above world should we start from? # To: To what layer should these get copied? # Layers: How many layers should get copied? # SourceFilter: A Regular Expression that matches all unplacable materials # while Overlapping. Matches by ID. # TargetFilter: A Regular Expression that matches all unreplacable materials # while Overlapping. Matches by ID. #Lower: Container for the 'Below' world stuff. # World: What World is below this one? # Teleport: Container for teleporting to the below world. # Enabled: Is teleporting enabled? # From: From what layer (and below) should we teleport players? # To: To what layer (and below) should we teleport players? # EntityFilter: A Regular Expression that matches all entities to be # disallowed from teleporting. Matches by Name. # Overlap: Container for overlapping the below world. # Enabled: Is overlapping enabled? # From: From what layer in the above world should we start from? # To: To what layer should these get copied? # Layers: How many layers should get copied? # SourceFilter: A Regular Expression that matches all unplacable materials # while Overlapping. Matches by ID. # TargetFilter: A Regular Expression that matches all unreplacable materials # while Overlapping. Matches by ID. World: Enabled: false SyncTimeWith: null Upper: World: null Teleport: Enabled: false From: 255 To: 1 Safe: true SafeGlass: true EntityFilter: "(Painting|EnderDragon|Lightning|Weather|ComplexEntityPart)" Overlap: Enabled: false From: 255 To: 0 Layers: 0 SourceFilter: "" TargetFilter: "" Lower: World: null Teleport: Enabled: false From: 0 To: 254 Safe: true EntityFilter: "(Painting|EnderDragon|Lightning|Weather|ComplexEntityPart)" Overlap: Enabled: false From: 0 To: 255 Layers: 0 SourceFilter: "" TargetFilter: ""