Help/Configuration/World Configuration

Help Topics > Configuration > World Configuration

Version 1.5.2-R0.1 R3 and up:

File on Disk(Defaults): <CraftBukkit root>/plugins/Inception/default.yml
File on Disk(per-world): <CraftBukkit root>/plugins/Inception/per-world/<world name>.yml

# Authors: Xaymar
# Copyright: 2012-2013 (c) Inception Plugin Team.
# License: CC BY-SA 3.0
#      Inception by Inception Plugin Team is licensed under a
#      Creative Commons Attribution-ShareAlike 3.0 Unported
#      License.
# 
# Title                    Address
# -------------------------------------------------------------------------------
# Entity Names:            http://jd.bukkit.org/apidocs/org/bukkit/entity/EntityType.html
# Material Names:          http://jd.bukkit.org/apidocs/org/bukkit/Material.html
# Regular Expressions:     http://www.regular-expressions.info/refflavors.html
# 
# Node                     Explanation
# -------------------------------------------------------------------------------
# World:                   
#   Enabled:               Is this WorldHandler enabled?
#   SynchronizeWith:       Should this world be time synchronized to another world?
#   OverlapEvents:         Events on which Overlapping can react.
#     BlockPlace:          Trigger when a block is placed.
#     BlockBreak:          Trigger when a block is broken.
#     BlockBurn:           Trigger when a block burns away.
#     BlockFade:           Trigger when a block fades away.
#     BlockForm:           Trigger when a block forms.
#     BlockGrow:           Trigger when a block grows.
#     BlockSpread:         Trigger when a block spreads.
#     BlockFromTo:         Trigger when a block 'moves' (liquids, buggy).
#     BlockPhysics:        React to physics interactions (falling, launching, ...).
#     LeavesDecay:         React to leaves decaying.
#     SignChange:          React to sign changes.
# Above:                   
#   World:                 What world is above this one?
#   Teleport:              
#     Enabled:             Is teleporting enabled?
#     From:                From what layer (and above) should we teleport players?
#     To:                  To what layer (and above) should we teleport players?
#     Safe:                Make the teleport upwards safe for players to breathe?
#     Platform:            Make the teleport upwards safe for players to stand?
#     EntityFilter:        A Regular Expression that matches all entities to be disallowed from teleporting. Matches by Class Name.
#   Overlap:               
#     Enabled:             Is overlapping enabled?
#     From:                From what layer in the above world should we start from?
#     To:                  To what layer should these get copied?
#     Layers:              How many layers should get copied?
#     SourceFilter:        A Regular Expression that matches all unplacable materials while Overlapping. Matches by ID.
#     TargetFilter:        A Regular Expression that matches all unreplacable materials while Overlapping. Matches by ID.
# Below:                   
#   World:                 What world is below this one?
#   Teleport:              
#     Enabled:             Is teleporting enabled?
#     From:                From what layer (and below) should we teleport players?
#     To:                  To what layer (and below) should we teleport players?
#     Safe:                Make the teleport downwards safe for players?
#     PreventFalldamage:   Should Inception prevent falldamage for players?
#     EntityFilter:        A Regular Expression that matches all entities to be disallowed from teleporting. Matches by Class Name.
#   Overlap:               
#     Enabled:             Is overlapping enabled?
#     From:                From what layer in the above world should we start from?
#     To:                  To what layer should these get copied?
#     Layers:              How many layers should get copied?
#     SourceFilter:        A Regular Expression that matches all unplacable materials while Overlapping. Matches by ID.
#     TargetFilter:        A Regular Expression that matches all unreplacable materials while Overlapping. Matches by ID.

World:
  Enabled: false
  SynchronizeWith: ''
  OverlapEvents:
    BlockPlace: false
    BlockBreak: false
    BlockBurn: false
    BlockFade: false
    BlockForm: false
    BlockGrow: false
    BlockSpread: false
    BlockFromTo: false
    BlockPhysics: false
    LeavesDecay: false
    SignChange: false
Above:
  World: ''
  Teleport:
    Enabled: false
    From: 247
    To: 24
    Safe: false
    Platform: false
    EntityFilter: (Painting|EnderDragon|Lightning|Weather|ComplexEntityPart)
  Overlap:
    Enabled: false
    From: 255
    To: 0
    Layers: 32
    SourceFilter: ''
    TargetFilter: ''
Below:
  World: ''
  Teleport:
    Enabled: false
    From: 8
    To: 231
    Safe: false
    PreventFalldamage: false
    EntityFilter: (Painting|EnderDragon|Lightning|Weather|ComplexEntityPart)
  Overlap:
    Enabled: false
    From: 0
    To: 255
    Layers: 32
    SourceFilter: ''
    TargetFilter: ''

Version 1.5.2-R0.1 R2:

File in .jar Archive: ./Configuraton/world-config.yml
File on Disk(Defaults): <CraftBukkit root>/plugins/Inception/default.yml
File on Disk(per-world): <CraftBukkit root>/plugins/Inception/per-world/<world name>.yml

# Authors: Xaymar
# Copyright: 2012-2013 (c) Inception Plugin Team.
# License: CC BY-SA 3.0
#      Inception by Inception Plugin Team is licensed under a
#      Creative Commons Attribution-ShareAlike 3.0 Unported
#      License.
# 
# Title                    Address
# -------------------------------------------------------------------------------
# Entity Names:            http://jd.bukkit.org/apidocs/org/bukkit/entity/EntityType.html
# Material Names:          http://jd.bukkit.org/apidocs/org/bukkit/Material.html
# Regular Expressions:     http://www.regular-expressions.info/refflavors.html
# 
# Node                     Explanation
# -------------------------------------------------------------------------------
# World:                   
#   Enabled:               Is this WorldHandler enabled?
#   SynchronizeWith:       Should this world be time synchronized to another world?
#   OverlapEvents:         Events on which Overlapping can react.
#     BlockPlace:          Trigger when a block is placed.
#     BlockBreak:          Trigger when a block is broken.
#     BlockBurn:           Trigger when a block burns away.
#     BlockFade:           Trigger when a block fades away.
#     BlockForm:           Trigger when a block forms.
#     BlockGrow:           Trigger when a block grows.
#     BlockSpread:         Trigger when a block spreads.
#     BlockFromTo:         Trigger when a block 'moves' (liquids, buggy).
# Above:                   
#   World:                 What world is above this one?
#   Teleport:              
#     Enabled:             Is teleporting enabled?
#     From:                From what layer (and above) should we teleport players?
#     To:                  To what layer (and above) should we teleport players?
#     Safe:                Make the teleport upwards safe for players to breathe?
#     Platform:            Make the teleport upwards safe for players to stand?
#     EntityFilter:        A Regular Expression that matches all entities to be disallowed from teleporting. Matches by Class Name.
#   Overlap:               
#     Enabled:             Is overlapping enabled?
#     From:                From what layer in the above world should we start from?
#     To:                  To what layer should these get copied?
#     Layers:              How many layers should get copied?
#     SourceFilter:        A Regular Expression that matches all unplacable materials while Overlapping. Matches by ID.
#     TargetFilter:        A Regular Expression that matches all unreplacable materials while Overlapping. Matches by ID.
# Below:                   
#   World:                 What world is below this one?
#   Teleport:              
#     Enabled:             Is teleporting enabled?
#     From:                From what layer (and below) should we teleport players?
#     To:                  To what layer (and below) should we teleport players?
#     Safe:                Make the teleport downwards safe for players?
#     PreventFalldamage:   Should Inception prevent falldamage for players?
#     EntityFilter:        A Regular Expression that matches all entities to be disallowed from teleporting. Matches by Class Name.
#   Overlap:               
#     Enabled:             Is overlapping enabled?
#     From:                From what layer in the above world should we start from?
#     To:                  To what layer should these get copied?
#     Layers:              How many layers should get copied?
#     SourceFilter:        A Regular Expression that matches all unplacable materials while Overlapping. Matches by ID.
#     TargetFilter:        A Regular Expression that matches all unreplacable materials while Overlapping. Matches by ID.

World:
  Enabled: false
  SynchronizeWith: ''
  OverlapEvents:
    BlockPlace: false
    BlockBreak: false
    BlockBurn: false
    BlockFade: false
    BlockForm: false
    BlockGrow: false
    BlockSpread: false
    BlockFromTo: false
Above:
  World: ''
  Teleport:
    Enabled: false
    From: 247
    To: 24
    Safe: false
    Platform: false
    EntitiyFilter: (Painting|EnderDragon|Lightning|Weather|ComplexEntityPart)
  Overlap:
    Enabled: false
    From: 255
    To: 0
    Layers: 32
    SourceFilter: ''
    TargetFilter: ''
Below:
  World: ''
  Teleport:
    Enabled: false
    From: 8
    To: 231
    Safe: false
    PreventFalldamage: false
    EntitiyFilter: (Painting|EnderDragon|Lightning|Weather|ComplexEntityPart)
  Overlap:
    Enabled: false
    From: 0
    To: 255
    Layers: 32
    SourceFilter: ''
    TargetFilter: ''

Version 1.4.7-R1.0 R3 through 1.5.2-R0.1 R1:

File in .jar Archive: ./world-config.yml
File on Disk(Defaults): <CraftBukkit root>/plugins/Inception/default.yml
File on Disk(per-world): <CraftBukkit root>/plugins/Inception/per-world/<world name>.yml

# File: Inception/src/main/resources/world-config.yml
# Provides: Template world configuration.
# Authors: Xaymar
# Copyright: 2012 (c) Inception Plugin Team.
# License: CC-BY-SA
#      Inception by Inception Plugin Team is licensed under a
#      Creative Commons Attribution-ShareAlike 3.0 Unported
#      License.

#Title                    Address
#-------------------------------------------------------------------------------
#Entity Names:            http://jd.bukkit.org/apidocs/org/bukkit/entity/EntityType.html
#Material Names:          http://jd.bukkit.org/apidocs/org/bukkit/Material.html
#Regular Expressions:     http://www.regular-expressions.info/refflavors.html

#Node                     Explanation
#-------------------------------------------------------------------------------
#World:                   Container for WorldHandler specific things.
#  Enabled:               Is this WorldHandler enabled?
#  SyncTimeWith:          With what World should it synchronize the time?
#Upper:                   Container for the 'Above' world stuff.
#  World:                 What World is above this one?
#  Teleport:              Container for teleporting to the above world.
#    Enabled:             Is teleporting enabled?
#    From:                From what layer (and above) should we teleport players?
#    To:                  To what layer (and above) should we teleport players?
#    Safe:                Make the teleport upwards safe for players to breathe?
#    SafeGlass:        Make the teleport upwards safe for players to stand?
#    EntityFilter:        A Regular Expression that matches all entities to be
#                           disallowed from teleporting. Matches by Name.
#  Overlap:               Container for overlapping the above world.
#    Enabled:             Is overlapping enabled?
#    From:                From what layer in the above world should we start from?
#    To:                  To what layer should these get copied?
#    Layers:              How many layers should get copied?
#    SourceFilter:        A Regular Expression that matches all unplacable materials
#                           while Overlapping. Matches by ID.
#    TargetFilter:        A Regular Expression that matches all unreplacable materials
#                           while Overlapping. Matches by ID.
#Lower:                   Container for the 'Below' world stuff.
#  World:                 What World is below this one?
#  Teleport:              Container for teleporting to the below world.
#    Enabled:             Is teleporting enabled?
#    From:                From what layer (and below) should we teleport players?
#    To:                  To what layer (and below) should we teleport players?
#    EntityFilter:        A Regular Expression that matches all entities to be
#                           disallowed from teleporting. Matches by Name.
#  Overlap:               Container for overlapping the below world.
#    Enabled:             Is overlapping enabled?
#    From:                From what layer in the above world should we start from?
#    To:                  To what layer should these get copied?
#    Layers:              How many layers should get copied?
#    SourceFilter:        A Regular Expression that matches all unplacable materials
#                           while Overlapping. Matches by ID.
#    TargetFilter:        A Regular Expression that matches all unreplacable materials
#                           while Overlapping. Matches by ID.

World:
  Enabled: false
  SyncTimeWith: null
Upper:
  World: null
  Teleport:
    Enabled: false
    From: 255
    To: 1
    Safe: true
    SafeGlass: true
    EntityFilter: "(Painting|EnderDragon|Lightning|Weather|ComplexEntityPart)"
  Overlap:
    Enabled: false
    From: 255
    To: 0
    Layers: 0
    SourceFilter: ""
    TargetFilter: ""
Lower:
  World: null
  Teleport:
    Enabled: false
    From: 0
    To: 254
    Safe: true
    EntityFilter: "(Painting|EnderDragon|Lightning|Weather|ComplexEntityPart)"
  Overlap:
    Enabled: false
    From: 0
    To: 255
    Layers: 0
    SourceFilter: ""
    TargetFilter: ""