Config
Configuration
Default Configuration File
fuel: # initial fuel amount and fuel amount per refill ironFuel: 200 goldFuel: 400 diamondFuel: 800 # maximum fuel amount ironMaxFuel: 400 goldMaxFuel: 800 diamondMaxFuel: 1600 # items that are used to refill fuel # put the armor to be refilled and the item specified in this section into a crafting menu refill_item: iron: iron_block gold: gold_block diamond: diamond_block # recipes list # recipe shapes can contain 3 lines and can consist of keys between a-i # label the keys in the ingredients section recipes: nametag: ingredients: - ink_sack - feather - paper saddle: shape: 0: aaa 1: b b ingredients: a: leather b: iron_ingot iron_barding: shape: 0: aba 1: aaa ingredients: a: iron_ingot b: saddle gold_barding: shape: 0: aba 1: aaa ingredients: a: gold_ingot b: saddle diamond_barding: shape: 0: aba 1: aaa ingredients: a: diamond b: saddle iron_barding_magic: shape: 0: cbc 1: aaa ingredients: a: iron_ingot b: saddle c: iron_block gold_barding_magic: shape: 0: cbc 1: aaa ingredients: a: gold_ingot b: saddle c: gold_block diamond_barding_magic: shape: 0: cbc 1: aaa ingredients: a: diamond b: saddle c: diamond_block
In-deth explanation
In this section every config part will be explained in more detail
ironFuel: 200 goldFuel: 400 diamondFuel: 600
This is the starting amount of fuel on creation of a magic horse armor (the one that you can fly with) and it is also the amount of fuel that you get for every refill.
ironMaxFuel: 400 goldMaxFuel: 800 diamondMaxFuel: 1200
This is obviously the maximum amount of fuel, that a magic horse armor can have. You cannot reach any amount above by refilling, but even though the refill item will be consumed.
refill_item: iron: diamond gold: diamond diamond: diamond
These are the refill items for every kind of magic horse armor. By putting a magic horse armor and the specified refill item into a crafting menu, you will see the result with a different lore, that just shows the amount of additional fuel. The lore will be updated on crafting.
recipes: nametag: ingredients: - ink_sack - feather - paper saddle: shape: 0: aaa 1: b b ingredients: a: leather b: iron_ingot
Nametags use an unshaped recipe. You just have to give a list of items to craft it. Every other item uses a shaped recipe. That means you have to put the items in the correct pattern into a crafting table in order to craft it. The shape is defined by a character sequence of one to three rows and every character belongs to an ingredient. As ingredients you have to use the proper bukkit names of the enum class
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