menubuttons.yml
This is the menubuttons.yml file. Every entry after "last_page" is for the management menu.
Note that the comma character (,) is used to separate lore lines.
A list of all material names can be found here: http://jd.bukkit.org/dev/apidocs/org/bukkit/Material.html
Here is the default menubuttons.yml:
first_page:
material: STAINED_GLASS_PANE
data: 14
name: First Page
lore: Go to the first page.
back:
material: STAINED_GLASS_PANE
data: 5
name: Back 1
lore: Go back to the previous page.
help1:
material: PAPER
data: 0
name: Purchasing
lore: '§fLeft Click: §5Purchase 1 item,§fShift + Leftclick: §5Purchase 8 items,§fShift
+ Rightclick: §5Purchase 1 stack'
help2:
material: PAPER
data: 0
name: 'To Buy enchantment:'
lore: Hold the item you want to enchant in your main hand.,Leftclick the enchantment in the shop menu.
help3:
material: PAPER
data: 0
name: Selling
lore: '§fItems: §5Move item into shop inventory to sell.,§fOne Enchant: §5Leftclick
the enchanted item on to the icon you want to sell.,§fAll Enchants: §5Shift +
Leftclick the enchanted item into the shop menu.,§fXP: §5Rightclick on the §6experience
§5icon in the shop menu to sell your XP in increments of 10.'
help4:
material: PAPER
data: 0
help5:
material: BOOK
data: 0
name: Switch Sorting Mode
lore: Left-click switch sorting mode,Right-click toggle zero stock
forward:
material: STAINED_GLASS_PANE
data: 5
name: Forward 1
lore: Go to the next page.
last_page:
material: STAINED_GLASS_PANE
data: 14
name: Last page
lore: Go to the last page.
buy_price:
material: GOLD_NUGGET
data: 0
name: Buy Price
lore: How much you pay others:, Click this button and then, click items to change price., Click something else when finished., Right click items for dynamic pricing
sell_price:
material: GOLD_INGOT
data: 0
name: Sell Price
lore: How much others pay you:, Click this button and then, click items to change price., Click something else when finished., Right click items for dynamic pricing
status:
material: REDSTONE_COMPARATOR
data: 0
name: Set Status
lore: Click this button and then, Click items to change their status., Click something else when finished.
manage_help_1:
material: PAPER
data: 0
manage_help_2:
material: PAPER
data: 0