Documentation/english/information/Flags and their values

HeavySpleef Logo

MainSetupCommandshttps://dl.dropboxusercontent.com/u/38640291/Png logo/Dev builds.pngChangelogRequirementsVideosFAQ

Flags


General Syntax of a flag command: /spleef flag <arena> <flag> <value>
If you want to remove a flag, use: /spleef flag <arena> <flag> clear

All flags are listed below for the current version:

FlagDescriptionTypeValue
winThis flag sets the winpoint for a gameLocationFlagNothing
loseThis flag sets the losepoint for a gameLocationFlagNothing
lobbyThis flag sets the lobby- / spawnpoint for a gameLocationFlagNothing
queuelobbyThis flag sets the queuelobby where players will be teleported if they join a queueLocationFlagNothing
spawnpointThis flag sets an absolute spawnpoint for players on startLocationFlagNothing
nextspawnpointSets the next spawnpoint for this gameLocationFlagSyntax: /spleef flag <arena> nextspawnpoint, the players will be spread out on those, when the game starts. (Do this twice for 1v1 games)
spectateSets a spawnpoint for players who want to spectate the game via /spleef spectate <game>LocationFlagNothing
minplayersThe minimum amount of players that are needed to start a game (Votes can override this flag)IntegerFlagAmount in a number
maxplayersThe maximum amount of players that can join the gameIntegerFlagAmount in a number
autostartThe amount of players that is needed to autostart the gameIntegerFlagAmount in a number
countdownThe countdown value of the gameIntegerFlagAmount in a number
entryfeeThe amount of money that players must pay into the jackpot of the game (This flag was called "jackpotamount" in version 1.2.1 and earlier)IntegerFlagAmount in a number
rewardThe reward money for a winnerIntegerFlagAmount in a number
timeoutThe timeout for a game in secondsIntegerFlagAmount in a number
roundsThe amount of rounds for a 1vs1 game (This does require the to have the 1vs1 flag set!)IntegerFlagAmount in a number
regenIn which cycle the floors should be regeneratedIntegerFlagAmount in a number (seconds)
teamWether this game should be a game with teamsBooleanFlagValues: true, on, activate, yes or false, off, deactivate, no
spleggWether this game should be a splegg gameBooleanFlagValues: true, on, activate, yes or false, off, deactivate, no
boxesSets wether there should be boxes generated around the players (only works with 1vs1)BooleanFlagValues: true, on, activate, yes or false, off, deactivate, no
bowspleefWether this game should be a bowspleef based game. Players will be given bow and arrow on game startBooleanFlagValues: true, on activate, yes or false, off, deactivate, no
shovelsWether this game should start with shovelsBooleanFlagValues: true, on, activate, yes or false, off, deactivate, no
1vs1Wether this game is a 1vs1 gameBooleanFlagValues: true, on, activate, yes or false, off, deactivate, no
shearsWether this game should start with shears (you should use leaves as your floor)BooleanFlagValues: true, on, activate, yes or false, off, deactivate, no
blockbreakeffectCreates a block break effect on block destroyBooleanFlagValues: true, on, activate, yes or false, off, deactivate, no
anticampingDefines the anticamping checking for a gameBooleanFlagValues: true, on, activate, yes or false, off, deactivate, no
itemrewardThe itemreward for a winnerItemStackFlagSyntax: /spleef flag <arena> itemreward <id amount> <id2 amount2> <id3 amount2> etc.
loserewardThe itemreward for a loser of a gameItemStackFlagSyntax: /spleef flag <arena> losereward <id amount> <id2 amount2> <id3 amount2> etc.
iconSets the icon via /spleef join for this game - Default: Diamond ShovelSingleItemStackFlagSyntax: /spleef flag <arena> icon <id:data> <amount>