bar:# This is the main bar format, there are multiple placeholders:# {health_bar} = current health bar# {damage_bar} = current damage bar (max health - current health)# {health} = current health as number# {max_health} = max health as number# You can use the § color notation to colorize the string, \n for newlineformat:"\n§8[§a{health_bar}§c{damage_bar}§7{health}§8]"# Character used to display the bar# Each one representing 100/character_count % hpcharacter:"|"# Amount of "bar_character"s used to display the health+damage barcharacter_count:20system:# If you set this to true, only players with the "healthbarplus.see" permission# can see the health bars (this sets per-player titles and needs more resources)use_see_permission:false# Ticks between manual health bar updates (0 to disable)update_ticks:10# After how many updates it should force-update every bar (0 to disable)# This ignores the health cache and may not be neededforce_update_every:10# This is used to separate the health bar from other titles# don't change unless you are really sure what you do!separator:"§e§c§e"
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