Configuring "Mob Difficulty.yml"

Configuring "Mob Difficulty.yml"

"Mob Difficulty.yml" can be used to add custom difficulties to the game by modifying the damage that creatures do. Although you can add and remove your own custom difficulties freely, please do not remove or rename the Hard difficulty. Feel free to change its values though. To use a custom difficulty, such as "Very Hard" in the default configuration, you must list it in a world in "Config.yml"

Example configuration

Priority: Low
Hard:
  BLAZE: 4
  CAVE_SPIDER: 3
  ENDER_DRAGON: 10
  ENDERMAN: 10
  SKELETON: 6
  SPIDER: 3
  ZOMBIE: 7
  PIG_ZOMBIE: 7
  MAGMA_CUBE: 4
  GHAST: 17
  GIANT: 17
  SILVERFISH: 1
  WOLF: 2
Easy Peasy:
  BLAZE: 1
  CAVE_SPIDER: 1
  ENDER_DRAGON: 2
  ENDERMAN: 1
  SKELETON: 1
  SPIDER: 1
  ZOMBIE: 1
  PIG_ZOMBIE: 1
  MAGMA_CUBE: 1
  GHAST: 2
  GIANT: 2
  SILVERFISH: 1
  WOLF: 1

In case you lose it, here is the default configuration

Default configuration

Priority: Low
Hard:
  BLAZE: 4
  CAVE_SPIDER: 3
  ENDER_DRAGON: 10
  ENDERMAN: 10
  SKELETON: 6
  SPIDER: 3
  ZOMBIE: 7
  PIG_ZOMBIE: 7
  MAGMA_CUBE: 4
  GHAST: 17
  GIANT: 17
  SILVERFISH: 1
  WOLF: 2
Very Hard:
  BLAZE: 6
  CAVE_SPIDER: 5
  ENDER_DRAGON: 15
  ENDERMAN: 15
  SKELETON: 9
  SPIDER: 5
  ZOMBIE: 11
  PIG_ZOMBIE: 11
  MAGMA_CUBE: 6
  GHAST: 19
  GIANT: 19
  SILVERFISH: 2
  WOLF: 3

Normal Difficulty

Suppose you want a hardcore world, but only normal difficulty. It would be irritating to list every creature, and their appropriate damage. I am not going to supply to you a list of normal damages, but never fear! I will tell you something better! If you do not list a creature, it should revert to normal damage. Thus all you have to do is create this blank section in this file and call it "Normal" It would look like this:

Normal:

Then when you modify your world in config.yml and are choosing difficulties, just write 'Normal' in the Mob Difficulty of the desired world


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