Config Setup
How to
Option | Values | Explanation |
Colour | Red, Blue, Green, Black (more to come) | String defining colours |
Enabled | True, False | if true, that colour effect is enabled |
RGB | 0x** | Hexadecimal colour value of leather |
Effect | Either two or three arguments | Configures the effect for that armour |
If you are using fire, the two arguments for Effect: are:
- - fire
- Selects fire as effect
- - time
- Where time is the burn time in ticks
If you are using a potion effect, the three arguments for it are:
- - EFFECT
- Where EFFECT is one of the effects listed below
- - time
- Where time is the length of the effect in ticks
- - amplifier
- Where amplifier is the strength of the effect. 0 being level 1, 1 being level 2 etc/
List of Effects
FIRE | time | |
SPEED | time | amplifier |
SLOW | time | amplifier |
FAST_DIGGING | time | amplifier |
INCREASE_DAMAGE | time | amplifier |
HEAL | time | amplifier |
HARM | time | amplifier |
JUMP | time | amplifier |
CONFUSION | time | amplifier |
REGENERATION | time | amplifier |
DAMAGE_RESISTANCE | time | amplifier |
NIGHT_VISION | time | amplifier |
FIRE_RESISTANCE | time | amplifier |
WATER_BREATHING | time | amplifier |
INVISIBILITY | time | amplifier |
BLINDNESS | time | amplifier |
NIGHT_VISION | time | amplifier |
HUNGER | time | amplifier |
WEAKNESS | time | amplifier |
POISON | time | amplifier |
WITHER | time | amplifier |
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