FlamingArrows
FlamingArrows - Arrows on fire light things on fire: Version: v1.1.2
This plugin simply makes it so arrows which are on fire can cause fires.
Features:
- If an arrow is burning, it will cause a fire on the block it hits.
- Light arrows on fire with flint and steel if it's in the second inventory slot. Uses durability of said flint and steel.
Permission nodes:
- flamingarrows.*
- flamingarrows.use
- flamingarrows.flint
Changelog:
- 1.3.0:
- Permissionsbukkit support!
- No longer uses deprecated code as of 1.1-r4
- Arrows fired with flint now light on fire after being fired from the bow(I've found, not instantly)
- 1.2.2: Group Manager support! Bug fix; snowballs no longer counted as projectile.
- 1.2.1: Now complies with new configuration api.
- 1.2.0:
- PermissionsEx support! If PermissionsEx is not detected, no restrictions will be in place like previous versions.(if more permissions plugins are needed, just create a ticket so I can begin testing using them.)
- Light arrows with flint and steel by having it in the second slot of your inventory
- New config options: Flint-ticks and Flint-use; defaults 600 and 2 respectively. Flint-ticks: fire-ticks passed to flint-lit arrow, Flint-use: amount of flint used(durability) per flint-lit arrow.
- 1.1.2: Fix - Added check to see if shooter is instanceof Player before setting player.
- 1.1.1: Fix - instanceof Player changed to instanceof LivingEntity
- 1.1.0: Arrows now set entities(mobs) on fire. Config support for fire ticks divider(arrow has 600+/- fire ticks on fire, this value is then divided by 2(default) before entity's fire ticks are set.
- 1.0.1: Fix - fires no longer replace blocks, but do replace air.
- 1.0: Plugin release
Video:
Could you please add the capability to use explosive arrows with tnt ?
this is a great plugin but i do feel that the flint and steel in the second slot is cumbersome in that i have to tell all my players how to use this plugin etc, is it possible that if a player carries a flint and steel (or lava bucket ) anywhere in their inventory the flaming projectile is produced?
@pandapipino
Can you perhaps create a ticket with more info than that? Perhaps a stack trace?
This plugin seems to be conflicting with the VirtualShop plugin can you fix it? Thanks
@tremor77
Well, now that feature has been added.
@tremor77
I take that back. I have begun work on it.
@tremor77
That's a whole different set of code. I may just have to write a separate plugin to do it; this plugin operates off of a different set of rules.
I thought this was an update on the old Flaming Arrows mod, but guess not. Any chance of adding the right click option with a flint and steel in your inventory to fire flame arrows? each shot takes a use away fro your flint.
@skeletonofchaos
A fix is waiting for approval.
@skeletonofchaos
It looks like it does from my testing. I'll get to work on a fix.
Nice! Question though: does this allow circumventing of lockette signs by shooting them with flaming arrows?