FireworkMe
FireworkMe
FireworkMe is a plugin to create and edit fireworks. It was too complicated and took to long to create fireworks manually, so I created this plugin to help. Please feel free to comment on additions or changes I should do on this plugin. I did it in 1 day and might not have thought about everything.
Commands
You can either use /fireworkme or /fm as an alias if no other plugins registered it.
Command | Explanation |
---|---|
/fireworkme | Lists the commands possible |
/fireworkme add* | Allows to create a firework |
/fireworkme addother** | Creates a firework for a specific player |
/fireworkme clone | Clones a firework stack or any other item |
/fireworkme setduration | Sets the duration of the firework |
/fireworkme addeffect <effect> | Adds an effect to the firework |
/fireworkme removeeffect <effect#> | Remove an effect from the firework |
/fireworkme seteffect <effect> [effect#] | Changes the firework effect |
/fireworkme settrail <true/false> [effect#] | Changes the trail |
/fireworkme setflicker <true/false> [effect#] | Changes the flicker |
/fireworkme setcolor <color/000000> [effect#] | Changes the colors, seperated by ; You can use color names or RGB HEX value. Example : /fireworkme setcolor green;ff5523;yellow |
/fireworkme setfadecolor <color/000000> [effect#] | Changes the fade colors, seperated by ; You can use color names or RGB HEX value. Example : /fireworkme setfadecolor green;ff5523;yellow |
*Full arguments are :
/fireworkme add <quantity> [duration] [effect] [trail] [flicker] [color] [fadecolor]
**Full arguments are :
/fireworkme addother <player> <quantity> [duration] [effect] [trail] [flicker] [color] [fadecolor]
Permissions
Permission | Command |
---|---|
fireworkme.add | add |
fireworkme.addother | addother |
fireworkme.clone | clone |
fireworkme.addeffect | addeffect |
fireworkme.removeeffect | removeeffect |
fireworkme.use | seteffect settrail setflicker setcolor setfadecolor |
Example usage
First you could start off by creating a firework with :
/fireworkme add 5 2 ball_large true true red blue
This will create a stack of 5 large explosion 2 duration firework with a trail and flicker that will start off red and fade blue. Next you might want to add a creeper head inside with this :
/fireworkme addeffect creeper
This will just made a white creeper, let's spice it up.
/fireworkme setcolor green 2
/fireworkme setfadecolor yellow 2
This will make the 2nd effect (the creeper) green and fading to yellow.
Now I changed idea and I want the creeper to fade to the color Licorice. Licorice isn't in the premade list of colors, so I need to get it's RGB hex value. You can use this url for some examples. In this case, Licorice is 1A1110. I also want to put some yellow. So I will do it like this :
/fireworkme setfadecolor 1A1110;yellow 2
Effects
Non exaustive case-insensitive effect list (It's based of the org.bukkit.FireworkEffect.Type enum) |
---|
BALL |
BALL_LARGE |
BURST |
CREEPER |
STAR |
Colors
Color list for color and fadecolor (case-insensitive) For other colors, use their RGB HEX value, e.g. ff0033 |
---|
BLACK |
BLUE |
BROWN |
CYAN |
GRAY |
GREEN |
LIGHT_BLUE |
LIME |
MAGENTA |
ORANGE |
PINK |
PURPLE |
RED |
SILVER |
WHITE |
YELLOW |
@Mr_Nut
Fireworks cant damage blocks, so no point making that a feature in plotme. Get another plugin to block fireworks.
@Zachbora Hi dude, I was wondering when Plotme would be updated? As we are eagerly awaiting the official 1.4.6 update with the ability to block fireworks etc.
@kyledag500
I've never modified spawner. I could check in a few weeks.
Looks awesome! Can't wait to download it! May I suggest a randomizer? Like a random firework spawner? Like look at a spawner, and type /firework Then it spawns random ones? Or just /firework random will give u a random one.