features
Features
You can:
- Define how strong any block types resist the explosion.
- Define which blocks allow to propagate the explosion but do not get destroyed.
- Define which explosions to replace.
- Modify the explosion radius and damage.
- Confine the explosion to a range of y coordinates (0.2.0), also per world settings.
- Modify radius and extra damage for living entities to get damaged.
- Modify how strong armor depletes if hit by explosions.
- Damage entities only in places where the explosion really reaches to (not behind obsidian walls for instance, if configured so).
- Remove items (random yield).
- Explosions can influence projectiles and arrows (items). But also trigger other tnt (both blocks and items).
- Tnt items can also become primed tnt if ignited (lava, fire... configurable.)
- Currently explosions can not propagate diagonally (technically), so no need not fill every corner to create a safe spot.
- Rely on protection plugins: Block destruction and damage to entities are all treated by firing ordinary events which other plugins can intercept and deny (EntityExplodeEvent, EntityDamageEvent).
- Define what entities in which worlds to handlem or to prevent their explosions, in fact all explosion settings can be set individually for entities/worlds.
- panic command.
- Possibly other...
You might not (yet):
- Exact vanilla minecraft behavior! (probably never...)
- Just control explosions instead of replacing the whole algorithm. (possible: prevent / handle)
- Some other stuff
You might want:
- To customize the configuration entries according to your needs, like multipliers for radius and damage, and block resistence, possibly others - The current configurations is based on wild guessing and probably will not please you !
- Anything else ? Leave a note !
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