features

Features

You can:

  • Define how strong any block types resist the explosion.
  • Define which blocks allow to propagate the explosion but do not get destroyed.
  • Define which explosions to replace.
  • Modify the explosion radius and damage.
  • Confine the explosion to a range of y coordinates (0.2.0), also per world settings.
  • Modify radius and extra damage for living entities to get damaged.
  • Modify how strong armor depletes if hit by explosions.
  • Damage entities only in places where the explosion really reaches to (not behind obsidian walls for instance, if configured so).
  • Remove items (random yield).
  • Explosions can influence projectiles and arrows (items). But also trigger other tnt (both blocks and items).
  • Tnt items can also become primed tnt if ignited (lava, fire... configurable.)
  • Currently explosions can not propagate diagonally (technically), so no need not fill every corner to create a safe spot.
  • Rely on protection plugins: Block destruction and damage to entities are all treated by firing ordinary events which other plugins can intercept and deny (EntityExplodeEvent, EntityDamageEvent).
  • Define what entities in which worlds to handlem or to prevent their explosions, in fact all explosion settings can be set individually for entities/worlds.
  • panic command.
  • Possibly other...

You might not (yet):

  • Exact vanilla minecraft behavior! (probably never...)
  • Just control explosions instead of replacing the whole algorithm. (possible: prevent / handle)
  • Some other stuff

You might want:

  • To customize the configuration entries according to your needs, like multipliers for radius and damage, and block resistence, possibly others - The current configurations is based on wild guessing and probably will not please you !
  • Anything else ? Leave a note !

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