Default config

This is the default config file, which is generated at the first load! There are several examples and advices for each point, no question should be unanswered after reading this. If not - just leave a comment. Here you can also find some more examples.

# IMPORTANT: READ THIS!
# All mobnames must be in CAPITAL LETTERS!

# Possible mobnames are:
# BLAZE, BABYZOMBIE, CAVE_SPIDER, CREEPER, ENDER_DRAGON, ENDERMAN,
# GHAST, GIANT, IRON_GOLEM, MAGMA_CUBE, PIG_ZOMBIE, SILVERFISH,
# SKELETON, WITHERSKELETON, SLIME, SPIDER, WITCH, WITHER, ZOMBIE
# BAT, CHICKEN, COW, PIG, SHEEP, SNOWMAN, SQUID, VILLAGER, WOLF 

# Every mob that is not listed will deal minecrafts default damage

###########################
###### DAMAGE VALUES ###### usage:
########################### "DMG_MOBNAME: amount"

DMG_ZOMBIE: 6
DMG_SKELETON: 5

# Note that you can't modify creeper damage like this
# For this you can use the modifier (default creeper dmg * modifier)
# Set it to 1 for default dmg, 0.5 for half damage, 2 for doubled damage,..
CREEP_MODIFIER: 1.5

###########################
### HEALTH POINT VALUES ### usage:
########################### "HP_MOBNAME: amount"

HP_ZOMBIE: 35
HP_SKELETON: 30
HP_CREEPER: 20

###########################
#### EXPERIENCE POINTS #### usage:
########################### "EXP_MOBNAME: amount" 

EXP_ZOMBIE: 12
EXP_SKELETON: 10
EXP_CREEPER: 14

###########################
##### DROPPING SKULLS ##### usage:
########################### "0" to disable, "100" for 100% drop chance

SKULL_DROP_PLAYER: 20
SKULL_DROP_ZOMBIE: 5
SKULL_DROP_SKELETON: 5
SKULL_DROP_CREEPER: 5

###########################
######## MOB DROPS ########
###########################
# info: skulls and drops (below) are only dropped, when the mob was killed by
# a player, to prevent spamming items on naturally mob death or on mob farms

DISABLE_DEFAULTS: false
# false: minecrafts default drops (or those from other plugins) are still enabled,
#        items which are specified below are just added to them
# true: all mobs will only drop those items which are specified below,
#       everything else is disabled (except skulls from above!)

# USAGE:
# DROP_MOBNAME:
# - MATERIALNAME, maximal amount, percentage of drop, datavalue

# MATERIALNAME: in capital letters, a list of possible materials can be found here under "Public attributes":
# http://jd.bukkit.org/rb/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html
# Use the name only, not the ID!

# percentage of drop refers to maximal amount, so on the example below there is a
# 15 % chance of dropping 3 books, or a 30 % chance of dropping 2 red wool!

# datavalue: is only needed for certain materials (like wool), if not needed: leave it blank!
# list of data values: http://minecraft.gamepedia.com/Data_value
# Use the decimal value only! 

DROP_ZOMBIE:
- BOOK, 3, 15
- WOOL, 2, 30, 14

DROP_SKELETON:
- LOG, 10, 10, 2

###########################
#### MOB POTION EFFECTS ###
###########################

# USAGE:
# POT_MOBNAME:
# - EFFECT, duration, amplifier, chance

# EFFECT: in capital letters, a list of possible effects can be found here:
# http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
# duration: in seconds, 120 for two minutes, 0 for unlimited
# amplifier: some kind of a modifier, for example doubled speed, doesn't have a change for every effect
# chance: chance in percent, 100 for every mob, 25 for a 25% chance (you can use decimal numbers here, e.g. 0.54321)

POT_ZOMBIE:
- SLOW, 0, 3, 33.33
- INVISIBILITY, 10, 1, 15

POT_CREEPER:
- SPEED, 0, 2, 12.34

###########################
####### MOB ARMORS ########
###########################

# USAGE:
# ARM_MOBNAME:
# - ARMORYPART1, percentage of equip, percentage of drop
# - ARMORYPART2, percentage of equip, percentage of drop

# MOBNAMES:
# You can put armory parts to creepers, cows or chickens and anything else, 
# they will reduce incoming damage and are also dropped,
# but you can only see armor on zombies and skeletons

# ARMORYPARTS:
# Usage: MATERIAL_SLOT
# MATERIAL: LEATHER, IRON, GOLD, CHAINMAIL, DIAMOND 
# SLOT: BOOTS, LEGGINGS, CHESTPLATE, HELMET

# You can also use a whole armor set for one mob, just do it like this:
# ARM_MOBNAME: MATERIAL, percentage of equip, percentage of drop

ARM_SKELETON: DIAMOND, 5.8, 15.91

ARM_ZOMBIE:
- IRON_HELMET, 12.12, 14.45
- DIAMOND_BOOTS, 8.76, 13
- LEATHER_CHESTPLATE, 20, 15.26
- CHAINMAIL_LEGGINGS, 13.37, 14.2

###########################
###### MOB WEAPONS ########
###########################

# USAGE:
# WP_MOBNAME:
# - WEAPON1, percentage of equip, percentage of drop
# - WEAPON2, percentage of equip, percentage of drop

# "WEAPONS": Can be any item, a DIAMOND_SWORD or even a WOOD_DOOR.
# In capital letters, a list of possible materials can be found here under "Public attributes":
# http://jd.bukkit.org/rb/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html
# Use the name only, not the ID!

WP_SKELETON:
- DIAMOND_SWORD, 6.6, 12.9
- WOOD_DOOR, 5.4, 15

WP_ZOMBIE:
- IRON_SWORD, 12, 3.78

WP_WITHERSKELETON:
- STONE_SWORD, 100, 20

###########################
####### MOB NAMES #########
###########################

# USAGE: 
# NAME_MOBNAME:
# - "name1"
# - "name2"
# - "name3"

# You can use color codes for the display names. A list of codes:
# http://hydra-media.cursecdn.com/minecraft.gamepedia.com/4/4c/Colors.png
# The name will be picked randomly from the list

NAME_SKELETON:
- "#eSkeletroll"

NAME_ZOMBIE:
- "#2Hannibal"
- "Not#3ch"
- "Michael #4Jackson"
- "BoogyIsAwesome"
- "iLoveEasyMobs"
- "JustAnotherZombie"

NAME_BABYZOMBIE:
- "FATWILLY"

###########################
###### WORLD SPAWN ########
###########################

# USAGE:
# WS:
# - yourWorldName1, allowMonsters, allowAnimals
# - yourWorldName2, allowMonsters, allowAnimals

# use "true" or "false" to allow / disallow

WS:
- world, true, true
- world_nether, true, false
- world_the_end, true, false