Configuration

Shield:
  '330': //Define the Item ID of an item you want treated as a shield
    Break Percentage: 5 //The percentage (out of 100) that a shield will break when hit
    Drop Percentage: 10 //The percentage that a shield will be knocked out of your hands when hit
    Block Percentage: 100 //The percentage that an attack will be blocked if the shield isn't broken or dropped
  '324':
    Break Percentage: 15
    Drop Percentage: 20
    Block Percentage: 90
Critical:
  Critical Hits Enabled: true //Enable critical hits for players
  Player Critical Percentage: 15 //Chance a player will get a critical hit
  Mob Critical Percentage: 15 //Chance a mob will get a critical hit
  Stun Enabled: true //Enable stuns on critical hits
  Stun Chance: 90 //Chance a player/mob will be stunned if they receive a critical hit
  Stun Time: 3 //Time in seconds they will be stunned for
Tough-Mob Mode Enabled: true //Enable mob critical hits.
Gladiator Mode:
  Enabled: true //Allow players to sneak to quickly switch between gladiator weapons and shields
  Weapons: 267,268,272,276,283 //Weapons that will allow you to toggle sneak and swap for a shield in your inventory
Use Permissions: false //Use permissions nodes or not. If False, anyone can use DynamicFight stuff.