DiabloDrops
Currently generates 2,679,707,091,600 unique items with default settings!
This plugin adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.
Github Source
Wiki (Under Construction)
#deathmarine EsperNet
Features
* Creates tools and armor named with popular diablo prefixes, suffixes, and colors.
* Mobs can spawn with enchanted tools and armor
* Allows mobs to randomly drop enchanted, lore, and custom items
* Everything is calculated randomly with configurable chances
* Completely customize the names list
* Add your potion effects to your items
* Easy to use just drop it in you plugins folder and reload/restart your server
* Create custom items that can be dropped on a configurable chance
* Add Lore to you items with enhanced abilities and effects
* Burn socketted gems and enhance socketted items with a furnace
* Identify Magic items with Identity Tomes
* Automatically updates to the latest version found here
* Ruins that generate in the world with chests containing magic items
Permissions
Command Permissions can be found below.
Permissions
Sockets
For the moment socket-ting is disabled.
Detailed explanation of the use of socketted items.
Socket Enhancements
Information
For information concerning the plugin, consult the Wiki.
See It In Action!
Bugs
Still working around some bukkit/vannila minecraft issues.
Notes
See forums.bukkit.org/threads/formatted-req-magicfind-items.70390/ for the request plugin.
Just curious, has 1.0 Been released for beta testing or am I misconceived by the below post? :O
Also...I am wondering about the chance per spawn is that percentage chance?...I set it to 100 and i'm getting nothing :(
Hey guys, LOVING the new update! Thank you so much!
@rmh4209
After updating to the newest version of Spigot, the drops are working. Odd, but the plugin runs nice. Thanks!
Can add us to a list of servers so people can see it in action if they'd like. Though, anyone attempting to kill mobs requires them to be a member. Easy, just takes 3-5 minutes from start to finish.
mc-den.zapto.org:25566
http://m-c-den.blogspot.com/
Just to let you guys know something that deathmarine already replied to a ticket with - we are actually getting close to a 1.0 release that will make you all very happy. It fixes most of the bugs we've encountered so far and has tons of new features like ruins, sockets, tomes, unidentified items, potion effects, custom items, and more.
thank you SOOOOOOOOOOOOOO much JUST what I was looking for!
@Liger_XT5
It's probably due to the errors that v0.3 has in it. The code that we're releasing in the next update should fix that - I've just been doing a little bit of testing and can say with certainty that it does work.
Not sure what is causing the issue, been trying to spawn mobs (/spawnmob) to test it, not seeing anything drop. Any good ways to test and verify it's working?
Any permissions that I might be overlooking, as I don't see any listed.
Version 3.0
it-Bukkit-1.4.2-R0.2-6-g0848611-b2462jnks (MC: 1.4.4) (Implementing API version 1.4.4-R0.1-SNAPSHOT)
Even attempted default config.
@rmh4209
I will right now. Would you like two separate tickets?
@WhyHaveALife
First: We're aware of that error and will be fixing it in the next release build.
Second: That could be a possibility. If you could make us a ticket to help us remember/explain it more thoroughly, that would be great.
Third: Could you make a ticket and explain to us your ideas in a more thorough way? They sound interesting.
Hello, I have been messing with this plugin and found some errors that I would like to report and also some ideas that will surely enhance your plugin for everyone.
First, the error: http://pastebin.com/hUu536eJ
Second, a question: Will the chance option in the configuration support decimals? I want to be able to make legendary items that show up only 0.01 percent of the time and etc. Are 100% of the mobs that spawn supposed to be carrying gear if the config "chance" adds up to 100%?
Last, in future releases, would you consider adding the following? Gear limit on each tier - tier 1: wood_sword, stone_sword, leather_XX etc, tier 2: iron, etc. Drop rate per tier - tier 1: 20%, legendary: 100%, etc Region we can set where we can set what type of tier will spawn more, overriding config Special "dungeon" regions where drop rate/ tier rate goes up(or down) by configured amount and special things happen(undecided on what - maybe lootable chests?)
Thank you for the great plugin, and I hope at least some of these get implemented soon in the future.
@rmh4209
Awesome! Sounds interesting, can't wait :D
Is there a plugin like this to set the name and description with color and font, like this?
@lukilo1
I included the chest idea in a special extra feature that I'm calling ruins.
love the plugin ...... so the IdentifyTome is not incorporated just yet? ( still in planing )
also i receive a console error ticket here https://github.com/deathmarine/DiabloDrops/issues/5
@rmh4209
Well, ill be waiting for that and hopefully that chest feature and ill add it to my server :D, its an awesome plugin, cant wait to see how it goes.
@lukilo1
That's actually what we've been working on recently. Once we have the version with the new code (somewhere around v0.5) uploaded here, there will be something of the sort available to you.
@rmh4209
Would be amazing, im looking for a plugin like that to use on my rpg server, thanks anyways, also is it possible to give items lore, like in diablo, underneath the items there is sometimes some lore.
@lukilo1
They do not. There is a possibility that we can add something of that sort to the plugin if there's interest, however.
@Zilacon
This will be fixed in an upcoming release.
I am getting SPAMMED by this error like crazy!
9:57:02 AM [SEVERE] Could not pass event CreatureSpawnEvent to DiabloDrops v0.3 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:341) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.event.CraftEventFactory.callCreatureSpawnEvent(CraftEventFactory.java:226) at net.minecraft.server.World.addEntity(World.java:872) at net.minecraft.server.SpawnerCreature.spawnEntities(SpawnerCreature.java:158) at net.minecraft.server.WorldServer.doTick(WorldServer.java:154) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:565) at net.minecraft.server.DedicatedServer.r(DedicatedServer.java:215) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:495) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:428) at net.minecraft.server.ThreadServerApplication.run(SourceFile:818) Caused by: java.lang.IllegalArgumentException: Specified enchantment cannot be applied to this itemstack at org.bukkit.inventory.ItemStack.addEnchantment(ItemStack.java:301) at com.modcrafting.diablodrops.drops.DropsAPI.getItem(DropsAPI.java:74) at com.modcrafting.diablodrops.drops.DropsAPI.getItem(DropsAPI.java:140) at com.modcrafting.diablodrops.listeners.KillListener.onSpawn(KillListener.java:68) at sun.reflect.GeneratedMethodAccessor34.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:339) ... 12 more
PLEASE FIX!!!
Just what i've been looking for, but do the items also randomly spawn in chests?