configs/Worldname.yml

Worldname.yml

These are is the configuration files where you choose what monster will spawn in each world, choose which abilities they will get and what loot they will drop. These configuration files are located in the Worlds directory and named <worldname>.yml

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# This is a list of all the bosses that wil spawn in this world.
# Thuis means that Bosses will spawn in a world iff[1] they are listed in this list in the corresponding world config.
Boss:
# These names have to match names in the bosses.yml file
- Blaze
# As you see, there are two CaveSpider entries, which both point to a different entry in bosses.yml
# although a player won't see the difference when they get a message (Output: Cave Spider)
# You can use this to distinguish between bosses in different worlds.
# (e.g.: use the first three letters of the worldname behind the '#' character)
- CaveSpider
- CaveSpider#base
- Creeper
- Enderman
- Ghast
- LavaSlime
- PigZombie
- Silverfish
- Skeleton
- Slime
- Spider
- Zombie
# This is a list of the abilities all the bosses in this world will have
Ability:
# These names have to match names in the abilities.yml file
- PO3
- FP2
#Global drops used by each boss in this world.
Loot:
  #You can add as many items/rolls as you want, the name of a roll doesn't matter.
  FirstRoll:
    #The Item name matching an item in items.yml
    FirstItem:
      #The probability that this item will be chosen
      #Note that the sum of probability should not exceed 100 per roll.
      Probability: 32.0
      #The minimum quantity with which this item will drop if it has been selected
      MinQuantity: 1
      #The maximum quantity with which this item will drop if it has been selected
      MaxQuantity: 1
    [...]
    

[1] iff


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