ConquestiaMobs
Plugin Description:
This plugin was created to add a leveling system to mobs, where their health and damage would scale with their level. I designed it to be as lightweight and configurable as possible. So you will notice in the config file that almost every setting is on a per-world level, if my plugin isn't configurable enough for you let me know. I would be more than happy to make it even more configurable. Works extremely well with HealthBars and mob health plugins. Feel free to post any suggestions or problems I would love to help or potentially add a new feature!
Features:
- Level System: Configurable per world. You choose which worlds to have a level system in!
- Health System - Configurable per world, works nicely with most mob-health modifying plugins including Heroes, SkillAPI, and MobArena. Can be *removed by setting health multiplier to 0. Forumla: originalHealth + (originalHealth*level*modifier). For example a level 10 mob with 20 health originally, and a world health multiplier of 0.2 will have 60 health.
- Damage System - Configurable per world, still a work in progress, easily enabled | disabled. In the process of fully configuring to work nicely with ItemLoreStats.
- MobArena compatible: Works with or without mob arena, easily disabled if you have mob arena and want it left alone. Has the option of increasing mob level per wave.
Config Help
Permissions
Commands
Future
Set Up:
Drag and drop ConquestiaMobs.jar into your plugins folder and restart/start your server up. Upon initial first startup some default config is generated including two spawn points for every world you have enabled. This can be removed or edited as you would like.
IF USING SPIGOT
Change attribute.maxHealth.max from 2048 to 1000000000000 or something higher.
If you get a "health must be between x and 2048 then change the setting in spigot.
Hey, What an awesome plugin! But I wonder if its possible to set levels of mobs from where a player are... Like to replace spawnlocation to spawn relatively from player place? :) Thank anyway for this awesome plugin :D
@ferrago
Any update on the progress of the new upcoming version?
And would you mind revealing some of the upcoming changes in a reply? At least most notable changes? Love your plugin, releasing my server soon using your plugin as a main ingredient!
@ketchupcoke
@dadee971
Don't worry guys. Magic coming your way soon :)
@dadee971
I have that error too, however it seems to be working fine. I believe ferrago is working on an update :)
Hi, This plugin is so cool. I'm using it on my RPG server Spigot 1.8.8 and everything is ok.
By the way i've got spamming console error:
[Server thread/ERROR]: Could not pass event CreatureSpawnEvent to ConquestiaMobs v2.1.8b org.bukkit.event.EventException
Version use : Cqm v2.1.9b
Also as a note for any out there. I have been working on an Android/IOS/WebApp. It is kind of under the covers right now, but if anyone is interested I need a select few servers for testing purposes before I can release it. If you are interested in getting access to an Android/IOS application for your servers a little ahead of everyone else, contact me at [email protected] or PM me here if you are more comfortable with that however I will check my email more often.
@ketchupcoke
@Formula350
Sorry guys, I am in my final semester of my undergraduate degree. This development will be continued. I have a whole rewrite that is like 75-80% complete already. I will be releasing it. Trust me..... You're going to need some sandals because the update will rock your socks off.
As for horse stats. I have another plugin that has been private up to this point that does this. I will add it to my todo list for the end of this semester to update it for a public release (currently it relies on some private libraries I have created). If you have any plugin requests feel free to pm them to me here. Expect updates coming the second week of December (This is after finals and I have had a chance to finalize the plugin).
Technically it doesn't need an update, at least... well I guess I am running a month-1/2 old build of Spigot, but it works fine for us.
Continuation of development would be cool :D For example, the ability to configure things on a per-mob basis, and perhaps even to add in horses that have more health (and speed/jump stats even) as their levels increase. Also, special compatibility options for InfernalMobs would rock :D
From a basic-features standpoint though, the plugin added that much needed increase in difficulty to my server and I thank you!
Anyone know if this plugin is going to continue in development?
Just wondering if there's any news on the new update?
Hey, A friends server keeps spamming this error
ah, didnt see the ticket system. ill put it there
@ferrago
X 31, Z -69 is the only spawn point location. I only just noticed that it's 69, wow. They go to lvl 0 at around 22,250 blocks away. Originally I thought it might have been something to do with the WorldBorder plugin but then I thought it can't be because the border is 50,000
@fenman4
If you can give me the location about where this occurs, and if you can give me the closest spawn point location.
On my server when I get to a certain distance the mobs suddenly jump down to lvl 0. I set settings.attribute.maxhealth.max to 2147483647. Well it wasn't exactly how you said it. I did attribute: maxHealth: max: 2147483647 movementSpeed: max: 2147483647 attackDamage: max: 2147483647 but it's still happening. The message you put at the top (SPIGOT USERS) FOR THOSE HAVING TROUBLE WITH HEALTH BUG SPAM BACKEND!!!! I didn't know what you meant by that but does that have something to do with the problem? Please help.
@ferrago
Wait so will it be 2-3 weeks for the first features, or the complete release? Since the core aspects are all that I need for now (although the other features sound awesome and I would like to try them out).
As for custom mobs and bosses, perhaps hook into MythicMobs, since it already has a great system for making cool boss mobs and complex abilities. Just a suggestion, since it might speed up the full release ;)
@ketchupcoke
@blacklittle Added to new feature list.
The rewrite is coming along well. The config has been all set up. Super customizable! Not as clustered into one file. Config is actually on a per world basis now. The plugin will clean up all old configs, meaning you WILL lose old settings and need to re set everything up. I might make a auto config upgrader before releasing but I'm undecided currently.
I will be releasing in about 2-3 weeks. Currently the only features I will be releasing are: - leveling - damage and health modification - config and commands fully established (able to change config in game with commands) - experience modification
Dont worry more features will follow soon, I want the plugin to be tested modular to prevent bugs sprouting up all over the place I will ask you guys to test it a part at a time. However that being said most of the time other features will be added in about a week or two following last release, this includes the following features: - Naming system - Loot system (including money drops) - Custom mobs - Boss mobs with special skills - custom mob AI
@blacklittle
I'm not sure if that is possible using conquestia mobs right now, however I think it would be an awesome feature to be able to change the names of vanilla mobs - e.g. blaze -> fire elemental or something. :P
I want to change mob"s display name. How do I do it
Hey, just wondering how the update is going?
Could you please add the money drop config options? Currently money drops enabled does absolutely nothing and I would really like to see higher leveled mobs able to drop more money than lower levels. Other than that this plugin is awesome!