ClearLagg
Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.
- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable
Command | Description | Permission |
---|---|---|
/lagg clear | (Clears entities) | lagg.clear |
/lagg check [world1 world2...] | (Counts all entities) | lagg.check |
/lagg reload | (Reloads schedulers/config) | lagg.reload |
/lagg killmobs | (Kills mobs) | lagg.killmobs |
/lagg area <radius> | (Removes entities within given radius) | lagg.area |
/lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
/lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
/lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
/lagg admin | (Manage clearlag's modules) | lagg.admin |
/lagg gc | (Attempt to free memory) | lagg.gc |
/lagg tps | (View current TPS) | lagg.tps |
/lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
/lagg | (Shows helpful page) |
lagg.help |
Name | Description | Link |
---|---|---|
SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/
@FinalSmasher
You want me to add what..? I've already added a delayed warning message for the autoremoval but this wont be up until i see what bukkit is doing with the entities. A lot of the entities types are becoming deprecated in the latest RB, which of course worries me. I cannot release a stable build until I know whats going on, they may of completely removed FallingSand from the entities to prevent chunk issues? IDK we'll just have to see.
"+Warning message (configurable)", I really doesn't know if thats possible or simple, but, could you, please, release like "a patched" version of the current version 1.4.1 with this issue ?
If you're planing to release the complete new version just ignore my comment.
You've done a GREAT work. It's fully functional and usefull. Thanks.
@Pixiyo
Of course it does, you can stop that by reading the config.
This plugin is removing paintings..
im nooob >.< whats the difference between an entity and a mob?
@DeadTigerZombie
It's not exactly made to run correctly on the tekkit server, could you maybe paste your error?
How could I get this working on tekkit? It just messes it up!
Feel free to leave any suggestions, I will add these suggestions when i have free time
Might be adding: +Warning message (configurable) +More mob options +Chunk unload command (Most likely not due to 1.3's chunk behavior)
Will NOT be adding: -more specific item removal
Works perfect! Thanks for the plugin! :D
@IvViral
Sure thing, I'm thinking about adding a chunk despawner to. It seems 1.3.1 has a lot of chunk related issues D:
Can you please make it so that the broadcast message sends a warning 60 seconds before removal. There been incidents where it removes items, shortly after a player gets a kill, or breaks a chest, or mines diamonds. A warning message would be helpful.
@codydbgt
That's not my plugin throwing out errors...
com.bergerkiller.bukkit.nolagg.examine.TimedWrapper.run(TimedWrapper.java:20)
It's Nolagg, I suggest you get http://forums.spout.org/threads/craftbukkit.938/ It does everything nolagg does but MORE! :)
:'( WHY IT NO WORKY ON LINUX
http://pastebin.com/BfgVPGN8
@bob7l
no its not worthless its helpfull when u build very big things in creative mode.. or exploring caves.. or you are with half hearth in zombie attack :D
actually real problem is villagers.. because they dont respawn.. ı dont mind slime, glast and magma cube..
@ege914
Yes i noticed those mobs aren't removed. I haven't really bothered with mobs seeing as they respawn 5-10 seconds after being despawned. I added in a mob kill command in the latest release but it doesn't kill everything like you've already said. I'll add in a few more options for mobs, but like i said it's almost worthless.
I set everything true but when ı do /lagg clear doesn't removes ghast, slimes and magma cubes!
and please add additional setting for villagers.. ı dont want to delete villagers - what does creature means at setting please explain them.
can u add specific options for all of single mobs?
@Aangiix3
I just added that in (I think o.o) wait for 1.4.1 to be approved. Also, please do NOT run the scheduler at 1 sec. I suggest 40-700.
1.4.1 Released! 1.4.1 will be available for download when bukkit approves it!
@IvViral
Yup, I'll add more config options for the broadcast. Oh btw everyone, the new slimmer code allows you to use commands through the console :)
@Aangiix3
Clearing something every second would cause more lag..