info/Config
This is a config example
rankpublic: true trackRanks: false defaultrankallworlds: false onlyoneclass: true cooldown: 0 debug: false playercolor: '&e' worldcolor: '&6'
rankpublic
- - should rankings, addings and removings be told to everyone?
- - default: true
trackRanks
- - should ranks be tracked and saved on class removal?
- - default: false
defaultrankallworlds
- - should changes be applied to all worlds?
- - default: false
- - MUST be set to true, when your permissionsystem dont use world specific permissions !
onlyoneclass
- - you can only choose one class !
- - should old ranks be removed when ranking up?
- - default: true
cooldown
- - time in seconds to wait before being able to use a ranking command again
- - default: 0 {inactive}
debug
- - should ClassRanks log everything it does?
- - default: false
playercolor
- - the player name color for confirmation messages
- - default: '&e' [yellow]
worldcolor
- - the world name color for confirmation messages
- - default: '&6' [orange]
signcheck: false signchoose: '[choose]' signrankup: '[rankup]' signrankdown: '[rankdown]'
signcheck
- - should ClassRanks check for command signs?
- - default: false
- - this make implicitly self class selection and rankup
signchoose
- - what first line should a choose sign have?
- - default: '[choose]'
signrankup
- - what first line should a rankup sign have?
- - default: '[rankup]'
signrankdown
- - what first line should a rankdown sign have?
- - default: '[rankdown]'
checkprices: true checkitems: false checkexp: false
checkprices
- - check the prices block as ranking requirement
- - default: true
checkitems
- - check the items block as ranking requirement
- - default: false
checkexp
- - check the exp block as ranking requirement
- - default: false
The prices block, eConomy cost for each rank level
prices: I: '300.00' II: '3000.00' III: '30000.00'
The items block, item requirements for each rank level
items: I: - REDSTONE:2 - COAL:2 II: - GOLD_INGOT:2 - IRON_INGOT:3 III: - DIAMOND:5 - LAPIS_BLOCK:5
The exp block, exp requirements for each rank level
exp: I: '10' II: '50' III: '100'
classes: Fighter: Warrior: name: Warrior I color: '&7' exp: 50 price: '10.0' items: - TNT:1 SWarrior: name: Warrior II color: '&7' exp: 250 price: '50.0' items: - SIGN:1 MWarrior: name: Warrior III color: '&8' exp: 500 price: '100.0' Business: Trader: name: Trader I color: '&a' price: '10.0' STrader: name: Trader II color: '&a' price: '50.0' items: - GOLD_INGOT:3 - IRON_INGOT:3 MTrader: name: Trader III color: '&2' price: '100.0'
An example classes block. classes => *class name* => *permission name*: *values*
You can set up price, items, and exp for every rank individually. If you don't, the default values (from the blocks) will count
players: Notch: Fighter: Warrior
The players block, contains more information if you don't have a permissions system
progress: dude8862: '01' slipcor: '10'
The progress block, if you activated trackRanks, you should not need to know what this means. Just don't edit in here, unless you know what you're doing