CityWorld
CityWorld
The great outdoors is all good and fine but sometimes you just want to go to town. Not any town will do, how about one that goes on forever or multiple ones separated by the largest mountains possible in MineCraft. But what is under those mountains? There is an entire world to explore, have fun!
There is a Spigot/Bukkit happy version of CityWorld over at http://www.spigotmc.org/resources/cityworld.2250/. I am not going to be updating the version here on dev.bukkit.com, so go there for the latest.
Version 3.002
More pictures can be found here.
v3.002 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Now supports Minecraft/Spigot 1.9 (or I think it does) and was tested against PI day build of Spigot
- Added an option to turn off things like Hot Air Balloons for folks who don't like fun things in the air ;-)
- Add material lists for astral, bunkers and water towers generation, yes I know there still more to do
- Reduced the likelihood of Museums, sorry about that
- Farms now can grow BeetRoots, Yumm!
- More building and roof styles
- MAYBE ISSUE: It seems to me that Minecraft/Spigot 1.9 causes CityWorld to generate worlds slower, but I could be wrong
- Fixed bugs
v3.001 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Finally got the fossils generating... and Museums :-)
- Fixed a long standing tree generation bug... and added the occasional dead tree trunk
v3.000 (at https://www.spigotmc.org/resources/cityworld.2250/)
- The majority of materials used during building generation are now configurable (lists are maintained in the cityworld's yml file)
- All chest content generation is now configurable (phatloot should still work if you really need it)
- Road material is now configurable, don't like clay... change it
- Added new lot types to world (hot air balloons, water towers, park mazes, barns, etc.)
- Brought over some of the Maze world lots to normal worlds (lumber yards, quarries, camp grounds, etc.)
- Created a way to invert the range generation logic, now you can generate cities that surround a center of nature instead of the other way around
- Lots of refactoring and tweaking, world generation will likely change... sorry but it couldn't be helped
- Fixed a number of bugs that have been bothering me
Personal note
It has been a while, sorry but my day job continues to be a bit crazy and is pretty much taking up all of my time. In this most recent update CityWorld should now work against 1.8.8 to a large degree. Many things have changed with the latest MineCraft and Spigot/CraftBukkit, I would be surprised if no problems are hiding in here somewhere.
Index of useful info
- Installation... Start Here!
- Options...
- Styles...
- Schematics...
- Commands...
- Version info...
- Tools I used to make this...
- Copyright...
Heads up!
This plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into a new CityWorld (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine. What I recommend is take a tour of your new world and just walk/fly up to each "uninitialized chunk" until everything shows up.
oops, readed the topic again, got it now. let's test it
I pasted the cityworld.jar in the plugins folder, configured the config.yml, but when i start a new world it isn't a city. Do you need to find the city first or do you spawn in it?
You sir are my hero <3 i have been wanting something like this for ages. And now its here =D
just a tidbit, there is a release build out for 1.2.3
get ta patchin!!!! yeeeeeehaw
Can't wait to see this plugin in 1.2. Will you make taller buildings or deeper sewers? You could do both I suppose. I give you 10 Notch Face out of 5!
hey how can i make this plugin so it works past 200-300 squares from spawn? at that distance there are giant cliffs, followed by normal minecraft terrain.
is there a settign so i can make this generator work for like 3000 squares?
edit: i will post this in the forum after reading your post
Please don't post questions here
Post in the forum instead. Forums are better suited for threads around specific questions.
Thanks. Eddie
the city stops around 200
For some reason, the world won't show up in mv. Skylands does, and I can use the /CityWorlds command to go there, but only I can do things there because other players' permissions are not valid there. It's not being handled like it's global. I don't know what's going wrong.
-Caid.
@skylakewalker
Taking over to the forum
Very nice generator! Loving the Multiverse compatibility too <3
hi ive downloaded it all and every thing and made it but it wont let me build it says "you are not permitted to build"
@Psithief
Moved over to the forum
What horrible, horrible effect does using /CityWorld have if you're already using a multiworld plugin (like MultiVerse)?
Would it overwrite an already existing folder or anything?
@mzx987
Let's move this to the forum
Whenever I go to the world generated by this plugin, it works for only a minute or so and then I get an "Out of Memory" error on my client.
Is there anything in the config that can help me fix this problem?
This message board is getting a bit unweldy, let move the general discussion over to the Forum "Tab".
@Telanisanna
If you press F3, what is the coordinate where the city stopped?
@DaddyChurchill
I make a new Server....called Testserver
Level-Type Flat, No Monster and so on.....
then loggin into the Server.......wait 10sek. till all Chunks are loadet.
Then i simply use /cityworld
Then spawn in a new CityWorld...think amazing.....flying around...and i think about 1000 Blocks he stop to generate the City....it looks like /Copy /paste......
Dont use any Multiversplugin......
Hmm...dont add the World to bukkit.yml i must?
@Telanisanna
Should be endless. I have a few questions to help me figure out what happened. I think I am getting a handle on what is going "wrong"
Did you simply use the /CityWorld command? Did you create the world by using /CityWorld and then TP (or MVTP) to it later on? Maybe in a later session? Did you add the world to your bukkit.yml? if so could you PM the yml so I can see what you put under Worlds: Are you using Multiverse or something similar?
Many thanks