Old Legends Page

NOTICE: This page is for DukeofRealms to sort out, and is only temporary.

Introduction to Legends

With Legends you can create your own classes, races, skills and spells. We also have a fully configurable HP, Mana, XP and Stamina system. Every feature of this plugin is customisable, you can enable/disable just in case you don't want a specific feature. Features:

Class System • Create your own fully customisable classes by creating configs in the Class folder • Permission nodes to set what classes are obtainable for the default user • Custom class names • 'Parent | Child' optional relationship • Configurable inventory restrictions • Dual-Classing - classes can either be primary, secondary, or both • Armor & Weapon restrictions based on class • Optional Class Tiers • Automatic Class Upgrades when a player reaches a certain level

Skill System • Developers can create their own code for new skills • Adjustable through skills.yml or overwritten in the class and race setup • Able to set the level required to learn certain permission-nodes to have a highly configurable system. • Permission skills are not linked to any commands they simply give players permissions • Able to bind skills with the command /bind • Skills can be gained through schools, by perk points (Optional Skyrim System)

Race System • Create your own fully customisable races by creating configs in the Race folder. • Set Race Spawns • Set Skills for Races • Set Mana and HP Boosts • Set Boosts in Weapon Damage and Item Damages (Applies for Weapon Classes as well) • Restrict which mmSuperNatural Races can be inherited in each Legend Race • Create Sub Races • Armor & Weapon restrictions based on class

Level System • /level - to show information about the level • Set a mastery level - once achieved the user may switch to different classes and have their level/skills saved on the mastered class. • Configurable curves of exp to make lower levels easier and higher levels harder to get through • Optional Health gain per level • Configurable loss of exp (0.10 = 10% per death) by current level

Exp-Sources • SKILL - exp for using a skill • CRAFTING - exp for crafting an item • MINING - exp for mining blocks • KILLING - exp for slaying mobs • LOGGING - exp for jacking lumber • PVP - exp for PVP

Health/Damage • Set environmental damage • Set monster health/damage • Allow bed healing for players to regenerate health in bed! • Set player health (works with heart ratios) • Set across the broad item damage or override single classes in their class files!

Mana • Mana bar at the top of the screen • /mana - shows the current amount of mana - caps at 100%. • Configurable mana regen rate per-class time between regen is server-wide

Stamina • Stamina bar at the top of the screen • Configurable stamina regen rate per-class time between regen is server-wide • /stamina - shows the current amount of stamina - caps at 100%.

Weapon and Magic Disciplines • Different "Schools" of Magic and Weaponry • Magic Schools: Alteration, Conjuration, Destruction, Illusion, Restoration and Enchanting • Magic Schools have seprate levels, each level adding more power to the magic type and costing less mana • Weapon Schools: Long Swords, Broad Swords, Short Swords, Daggers, Battle Axes, Hatchets, Maces, Scythes (Hoes) • Weapon School intergration with rpgitems • Weapon Schools have seprate levels, each level adding more damage to the weapon and costing less stamina. • Perk points that can be spent on gaining new skills (Optional Skyrim System)

Weapon Classes • Different classes of weapons Long Swords, Broad Swords, Short Swords, Daggers, Battle Axes, Hatchets, Maces and Scythes. • Configurable damage modifications and swing times • Intergration with RPGitems

Parties • Experience Sharing (Configurable by config and In-Game) • PVP (Between Group Members) • Bonus Exp per extra party member • Group-Skills • Healing Skills - Can apply to the whole group

mmSuperNatural Bridge • Dependant on mmSuperNaturals • Bonuses to Weapon Class Damage • Bonuses to Magic School damages • Bonuses to HP and Mana • Mana Cost Reduction (Overall and Magic Schools)

Gods Bridge • Bonus Mana and HP for specific Gods and God Types • Bonuses to Weapon Class Damage • Bonuses to Magic School damages • Mana Cost Reduction (Overall and Magic Schools) • Dependant on Gods

Conquer Integration • Feature description not available yet


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