CaptureThePoints
CaptureThePoints
Idea of this plugin is simple: player chooses a role(also he can shop in lobby and in arena) and goes in arena to capture points by placing colored wool in them. This game can be played in capture mode, where team which captures defined amount of points wins and in score mode where each point generates score every 30 sec and team which reaches defined amount of score wins. Each point capture and kill gives money and for it player can buy by punching signs.
Features:
- with some configuration gameplay can drastically change
- create your own arenas for this game
- multiworld support
- real multiple arena support
- arena protection, configurable
- custom roles
- player lives, only die a limited amount of times
- support for Bukkit's player max health
- start game count down
- end game count down
- kill streak messages, with color support
- inventory saving on entering the game
- reward system
- eggs can be grenades, configurable explosion
- custom Healing Items system (with HOT and cooldowns)
- player command usage disable when playing
- some arena repair after battle (only for player built/destroyed blocks)
- shops by signs in the game
- enchanted items support in roles, rewards and in-game shops.
- custom item names and lore in roles and rewards
- lobby for roles, team selection and preparing for battle.
- spawns and lobby protection from damage.
- support for TagAPI
- custom events are thrown (join, start, end, point capture, and more)
- basic language support, not 100% complete though
This plugin was originaly created by dkramer. Original post.
Download link
You will need Vault plugin for permissions and to use in game money for rewards
Downloads
When upgrading to a new version please read changes.
Permissions
Configuration Pages
- Items
- Roles
- Old Config and Installation Page
- 1.3.7 video how to build and arena (Still kind of relevant)
- Really old video how to build an arena. (Don't use unless you are using a old unsupported version)
Command list
Source code
CaptureThePoints game(thanks ScottSpittle)
Bug Reports
Please report any bugs and errors here: Tickets
And don't forget to write which version of plugin (/ver CaptureThePoints) and bukkit (/ver) you are using!
Todo list
- None at the moment
Donation Link
If you appreciate this plugin, you are welcome to Donate.
Please can you tell me what is the command for selecting what role you want to be, and please can you tell me if you can put a selector sign. May be [CTP] Role Tank
Do you know when that new totorial (sry bad spelling) vid will be out?
ok :)
@ncsgeek
Welcome. Let me know how it goes and if you run into any problems.
ok,thx! nice plugin I have been trying to find a plugin like this for a while!
@ncsgeek
I can't promise that, I haven't tested that out for a while. If it complains about needing Vault when it starts up, then that'll tell you if it needs it.
so if I dont have vault it should be fine?
@ncsgeek
I think it does need vault, or else it will complain but it only uses it for the rewards.
ok thx,and so this NEEDS vault, or is it just for the rewards?
@ncsgeek
Teams are uneven is the only major thing I can see, but there might be more.
btw,nice plugin!
any idea of what kind of bugs can occur?
@ncsgeek
Yes, but the current version is alpha so be aware there are more than likely bugs. When you run into those bugs please post them as tickets.
Does this work for 1.7.4???
@TheOcelot4000
Please open a help ticket explaining how to replicate this bug, thanks.
Hay i found a bug the bug is to where you kill some one and they die but the don't respawn they just keep going and dieing and never respawn.
@Coffeebuzz77
I have to say, I haven't actually tested that type of setup. Go ahead and make a ticket, that way it will remind me to test it out and fix it. Thanks
Sorry to bug you again, Im not sure if this warrants a ticket. I made an arena with two bases RED/BLUE red base has a CP that only blue can cap, and the blue base has one only red can cap.
I have it set to accumulate points over time as you CPs are capped.. the problem im hitting is that once a team captures a CP in the enemy base, the enemy can never uncap it (remove wool) because it seems when you config the CP to not allow them to place wool. it also prevents them from removing it.. or am I missing something in the config ?
Basically what I wanted to do was simulate as best i could a ctf style thing in CTP where players have to get into enemy base to capture the point. the enemy since they spawn close can uncap it easily making the back and forth battle intense and a balance between home defense and invasion .. but the one cap and never uncap thing is stopping me in my tracks.
@graywolf336
AllowExplosionBlockBreak is indeed false in all configs
ill make a ticket for the eggs
@Coffeebuzz77
Took at look, does your config have the option "AllowExplosionBlockBreak: false"?