mathematics/changes

This is for the 2 variables the source code uses to calculate rate of return(1 means you, on avg, get your money back) Lets start out with the basics, linchange default = 0, never use a negative number, just use the abs. value and it will still work. the higher the linchange, the worse the return. The equation with definitions is: y=(x/(x+a))^b*x [x=gambleamount], [y=moneyback], [a=linchange], [b=expchange] remember, this is an everage return, y is still input to the function f(y)=y*c where c is a random number between 0 and 2, inclusive with the default values of linchange=0 expchange=1 we can see that we can prove algebraically, at https://mathway.com/ just paste in y=(x/(x+0))^1*x (since we are testing the linchange being 0 and expchange being 1, we can go ahead and substitute. linchange affects all gamble amount equally (kinda...) as far as they are all afected by the change. but as for expchange, you must gamble signifignatly higher to still retain the same return rate' a good rule of thumb would be to have lowbet at at LEAST expchange * linchange * 10 + 10

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