Boomer
Boomer : Go Big, or Go home
What does it do?
In short, Boomer makes things blow up when you want them to, under certain conditions, or when they're killed, all based on configurable chances you can set. Each entity has it's own rules and config options to make the plugin as fun .. or as deadly .. as you want.
- Make chickens blow up when you kill them
- Give creepers a little extra kick
- Make killing cows a roulette game with optional chances to blow up per hit
- Turn a cat into a walking time bomb
How does it work?
There are no commands. There are no permissions. Everything is config based at this time - All configuration options are outlined and documented below.
The Config
- main
- debug: false - Shows various debug messages. Generally not needed by the average user
- playerOnly : Allow only players to trigger Boomer - will prevent random explosions from Wolves, or /butcher commands
- playSound: for 'onItem' - plays the fuse sound when a creature is primed to blow
- showEffect: for 'onItem' - A primed creature displays smoke around it as a warning/indicator
- boom: - The things that go bump in the night
- CHICKEN: The name of the mob - can be any valid entity type
- boom: true/false - does it blow up?
- power: the strength of the blast - 3 = Creeper strength (http://minecraft.gamepedia.com/Explosion)
- blockDamage: Shoudl the explosion damage blocks?
- startFire: Should the explosion cause fire?
- onKillChance: What percentage of the time should we Boom on death?
- onHitChance: What percent should we Boom per hit?
- onItem: Allow an item to prime mobs? Set to 0 to disable. 46 = TNT. Item is consumed when used
- onItemTimer: How long, in seconds, should the mob be primed before exploding?
- CHICKEN: The name of the mob - can be any valid entity type
Todo
- Add in game commands to adjust the config
- Add Boomer support to thrown items
Please use the TICKET TRACKER to report Bugs and/or request new features!
Comments