BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
This is not working on bukkit 1.7.5 :(
If i drag the .jar file into my /plugins folder, and i reboot my server, it's creates a empty 'bloodmoon' folder/map, any idea?
config not loading, i pasted one from here but still no commands so i checked the config and it said commands: and there was nothing
Hello! I have a problem, i installed the plugin on my server but it creates a empty 'Bloodmoon' folder, any idea?
[13:48:07] [Server thread/WARN]: [BloodMoon] Task #55 for BloodMoon v0.24-SNAPSHOT generated an exception java.lang.IllegalArgumentException: Cannot measure distance between world_farming and survival at org.bukkit.Location.distanceSquared(Location.java:448) [spigot.jar:git-Spigot-1465] at uk.co.jacekk.bukkit.bloodmoon.feature.spawning.GiantsTask.run(GiantsTask.java:47) [?:?] at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftTask.run(CraftTask.java:67) [spigot.jar:git-Spigot-1465] at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) [spigot.jar:git-Spigot-1465] at net.minecraft.server.v1_7_R3.MinecraftServer.v(MinecraftServer.java:628) [spigot.jar:git-Spigot-1465] at net.minecraft.server.v1_7_R3.DedicatedServer.v(DedicatedServer.java:283) [spigot.jar:git-Spigot-1465] at net.minecraft.server.v1_7_R3.MinecraftServer.u(MinecraftServer.java:576) [spigot.jar:git-Spigot-1465] at net.minecraft.server.v1_7_R3.MinecraftServer.run(MinecraftServer.java:482) [spigot.jar:git-Spigot-1465] at net.minecraft.server.v1_7_R3.ThreadServerApplication.run(SourceFile:628) [spigot.jar:git-Spigot-1465]
Arf
But no compatible with 1.7.5 spigot ! ;( ok i will upgrade soon
Thanks for this in last build 113
"Disable commands from the disabled list in bloodmoon dungeons"
Arf But no compatible with 1.7.5 spigot ! ;( ok i will upgrade soon
Hello
https://github.com/betterphp/BloodMoon/issues/122
Help me???
Thanks
@Max633
I'm now using #111 as well, and it runs here. #110 stopped working when I rolled out the update for UUIDs but that seems to have been fixed in #111.
Also, this may or may not be BloodMoon's fault: in the Nether, all Wither Skeletons visually have stone swords now, but some of them still shoot fire arrows, just like they should. The problem is that I can no longer tell which ones can shoot and which ones can't.
Config do not load... I use the latest version #111
@Absentee23
The dev build appears to work fine with 1.7.8 on my server. (Caveat: I run Spigot, not a stock Craftbukkit.) And of course, I haven't tested for the "constant BloodMoon" bug, because it's always on by choice.
Needs an update to 1.7.8, and if possible a fix for the "constant bloodmoon" bug (though not completely necessary for me, I know others want it)
Thanks to whoever is maintaining the dev builds! You're awesome.
To all those upgrading to the Dev Build - please be aware that a new option has been added, to disallow commands by blacklist during a Blood Moon, and that this option is enabled by default. That means if you switch over and don't edit the config file afterward, people are going to find that /home no longer works during a Blood Moon (which, on my Survival world, is 100% of the time).
Thanks for update to 1.7.5 I'll test it tomorrow thanks again !
@awakeNdream
Check the dev builds
WAKE UP!!!
WE NEED AN UPDATE!!!
Thanks broseph
I tried adding this plugin to my bukkit server but it will not load even though it says its in there! Please help!
Tx U very much to update this plugin, to have dungeons working back ;-)
Officially broken with 1.7.5 builds: http://pastebin.com/CCxysDjF
Really hope to see this plugin updated, or at least a dev build to get it working with 1.7.5 :)
we love some dongeons....